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Results for »
virtuelle welten
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Visuelle Wahrnehmung und Virtuelle Welten
Autor:in:
Bernd Kersten, Dr. phil. nat. (Author)
Subject:
Psychology - Media Psychology
Category:
Scientific Essay , 2004 , Grade: 1
Price:
US$ 16.99
Virtuelle Welten im Tourismus. Kein Platz mehr für Authentizität?
Autor:in:
Robert Kindopp (Author)
Subject:
Tourism - Miscellaneous
Category:
Term Paper , 2014 , Grade: 2,0
Price:
US$ 16.99
Virtuelle Welten im Lebensalltag von Jugendlichen
Autor:in:
Jenny Kuprin (Author)
Subject:
Social Work
Category:
Bachelor Thesis , 2014 , Grade: 1,7
Price:
US$ 15.99
Was treibt Menschen in virtuelle Welten?
Eine Untersuchung über die Auswirkungen unterschiedlicher Selbstkonzepte und Bindungsfaktoren auf die Spielzeit und Suchtneigung von MMORPG-Spielern
Autor:in:
Cordt Hollburg (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Master's Thesis , 2009 , Grade: 1,3
Price:
US$ 39.99
Warum benützen Menschen virtuelle Welten als Kommunikationsplattformen?
Ein Studienvergleich
Autor:in:
Marco Cermusoni (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Seminar Paper , 2009 , Grade: 4.75 (CH)
Price:
US$ 17.99
MMORPGs als Virtuelle Welten – Immersion und Repräsentation
Autor:in:
Tim Rittmann (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Thesis (M.A.) , 2007 , Grade: 1,0
Price:
US$ 39.99
Einsatzpotentiale virtueller Welten für das Marketing
Integration virtueller Welten unter Berücksichtigung ihrer medienspezifischen Eigenschaften in den Marketing-Mix
Autor:in:
Michael Neumann (Author)
Subject:
Communications - Media Economics, Media Management
Category:
Diploma Thesis , 2007 , Grade: 1,3
Price:
US$ 39.99
Spezifikation von Spielen, Spielideen für virtuelle Welten
Autor:in:
Arno Schödl (Author)
Subject:
Computer Science - Software
Category:
Script , 1998
Price:
US$ 0.99
Modellierung von Personen und Objekten für virtuelle Welten
Autor:in:
Stefan Gerdts (Author)
Subject:
Computer Science - Internet, New Technologies
Category:
Diploma Thesis , 2008 , Grade: 1,7
Price:
US$ 39.99
Kauftrigger für Konsumgüter in der virtuellen Welt von "Second Life"
Autor:in:
Jessica Kemper (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Bachelor Thesis , 2020 , Grade: 1,3
Price:
US$ 31.99
Das Transfermodell - Ein Wirkungsmodell für Computerspiele und virtuelle Welten
Autor:in:
Christian Undorf (Author)
Subject:
Communications - Miscellaneous
Category:
Research Paper (undergraduate) , 2008 , Grade: 1,0
Price:
US$ 16.99
Theater in einer virtuellen Welt
Die Funktion des Theaters in der virtuellen Welt von Second Life
Autor:in:
Simeon Blaesi (Author)
Subject:
Theater Studies, Dance
Category:
Term Paper , 2008 , Grade: 1,0
Price:
US$ 32.99
Virtuelle Welten als Werkzeug der virtuellen Kundenintegration in frühen Phasen der Neuproduktentwicklung
Autor:in:
Xin Yu (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Bachelor Thesis , 2010 , Grade: 1,7
Price:
US$ 20.99
Taktile Wahrnehmung als Kommunikationsmittel zwischen virtuellen Welten und realem Körper
Autor:in:
Nora Klutzny (Author)
Subject:
Communications - Technical Communication
Category:
Term Paper , 2016 , Grade: 1,0
Price:
US$ 14.99
Lässt sich die Struktur des kindlichen Rollenspiels mit der virtueller Welten des (Online-) Rollenspiels vergleichen?
Autor:in:
Fabienne Mies (Author)
Subject:
Sociology - Media, Art, Music
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,0
Price:
US$ 14.99
Potenziale von virtuellen Welten für die Tourismusbranche
Eine beispielgestützte kritische Analyse
Autor:in:
Diplom-Kaufmann Martin Franger (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Diploma Thesis , 2008 , Grade: 2,0
Price:
US$ 31.99
Risikosport in der realen und virtuellen Welt?
Eine qualitative Studie zur Umsetzung sportlicher Risikosituationen in Bildschirmspielen am Beispiel Snowboarden.
Autor:in:
Charlotte von Rantzau (Author)
Subject:
Sport - Media and Communication
Category:
Master's Thesis , 2012 , Grade: 1,0
Price:
US$ 41.99
Virtuelle Events in einer 3D Welt
Eine empirische Studie über das Nutzungsverhalten in Kooperation mit der sMeet Communications GmbH
Autor:in:
Steven Post (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Diploma Thesis , 2008 , Grade: 1,3
Price:
US$ 42.99
Räumliche Erfahrungen in der virtuellen Welt
Wohnen wir im 'Global Village'?
Autor:in:
Luise Knah (Author)
Subject:
Sociology - Media, Art, Music
Category:
Term Paper , 2010 , Grade: 1,0
Price:
US$ 14.99
Projektbericht: Einfluss der virtuellen Welten von Computer-Rollenspielen auf die Identität des Menschen
Ob und inwiefern haben virtuelle Welten von Computer-Rollenspielen Einfluss auf die Identität eines Menschen?
Autor:in:
M. Ed. Christoph Staufenbiel (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Project Report , 2011 , Grade: 1,0
Price:
US$ 17.99
Chancen und Risiken virtueller Welten in der Sozialen Arbeit
Autor:in:
Samantha Lason (Author)
Subject:
Social Work
Category:
Term Paper , 2017 , Grade: 1,0
Price:
US$ 16.99
Second Life und Marketing in der virtuellen Welt
Autor:in:
Simon Borghardt (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Diploma Thesis , 2007 , Grade: 2,0
Price:
US$ 39.99
Leben in virtuellen Welten. Second life?
Computer als identitätsbildende Geschöpfe
Autor:in:
Laura Peters (Author)
Subject:
Sociology - Media, Art, Music
Category:
Term Paper , 2013 , Grade: 1,3
Price:
US$ 6.99
Geistiges Eigentum in der virtuellen Welt. Rechtliche und rechtsphilosophische Dimension virtueller Identitäten und Güter
Autor:in:
Lisa Kastl (Author)
Subject:
Ethics
Category:
Term Paper , 2011 , Grade: 2,0
Price:
US$ 14.99
Spielen in virtuellen Welten - Am Beispiel von World of Warcraft
Autor:in:
Julian Wenzel (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2007 , Grade: 1,7
Price:
US$ 16.99
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