Forms and Functions of Multimodal Storytelling in Story-based Video Games


Bachelor Thesis, 2014

35 Pages, Grade: 3,0


Excerpt


Table of Contents

1. Introduction
1.1 Aim of this work
1.2 Relevance of the analyses
1.3 Structure and method

2. Theoretical Framework
2.1 Working definitions
2.1.1 Working Definition of “Multimodal Storytelling”
2.1.2 Working Definition of “Story-based Video Games”
2.1.3 What is a “Visual Novel”?
2.2 Concepts used in this analysis
2.2.1 Religious Beliefs in Video Games
2.2.1 Ethics and Moral in Video Games

3. Analysis of The Elevator by Cyanide Tea
3.1 Overview
3.2 Form
3.3 Depiction of Religious Beliefs

4. Analysis of The Walking Dead by Telltale Games
4.1 Overview
4. 2 Form
4.3 Ethics and Moral Functions

5. Conclusion
5.1 Summary
5.2 Résumé
5.3 Prospects

6. Works cited

Excerpt out of 35 pages

Details

Title
Forms and Functions of Multimodal Storytelling in Story-based Video Games
College
Justus-Liebig-University Giessen
Grade
3,0
Author
Year
2014
Pages
35
Catalog Number
V287646
ISBN (eBook)
9783656879794
ISBN (Book)
9783656879800
File size
560 KB
Language
English
Keywords
video games, multimodal, multimedial, visual novels, storytelling, literature, graphic novels
Quote paper
Marcel Weyers (Author), 2014, Forms and Functions of Multimodal Storytelling in Story-based Video Games, Munich, GRIN Verlag, https://www.grin.com/document/287646

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