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Table of Contents
1. Introduction
1.1 Aim of this work
1.2 Relevance of the analyses
1.3 Structure and method
2. Theoretical Framework
2.1 Working definitions
2.1.1 Working Definition of “Multimodal Storytelling”
2.1.2 Working Definition of “Story-based Video Games”
2.1.3 What is a “Visual Novel”?
2.2 Concepts used in this analysis
2.2.1 Religious Beliefs in Video Games
2.2.1 Ethics and Moral in Video Games
3. Analysis of The Elevator by Cyanide Tea
3.1 Overview
3.2 Form
3.3 Depiction of Religious Beliefs
4. Analysis of The Walking Dead by Telltale Games
4.1 Overview
4. 2 Form
4.3 Ethics and Moral Functions
5. Conclusion
5.1 Summary
5.2 Résumé
5.3 Prospects
6. Works cited
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- Marcel Weyers (Author), 2014, Forms and Functions of Multimodal Storytelling in Story-based Video Games, Munich, GRIN Verlag, https://www.grin.com/document/287646
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