Leseprobe
Table of Contents
1 Introduction
2 Theoretical Framework
2.1 Gender Studies
2.2 Gender Representation in Video Games
3 Game Studies
3.1 Story
3.2 Picture
3.3 Characters
4 The Legend of Zelda
4.1 Story Analysis
4.2 Character and Picture analysis
4.2.1 Male Main Character: Link
4.2.2 Female Main Character: Zelda, Sheik, and Tetra
5 Conclusion
6 Primary Sources / Games
7 References
Ende der Leseprobe aus 16 Seiten
- Arbeit zitieren
- Sven Frueh (Autor:in), 2021, Gender Representation in Video Games, München, GRIN Verlag, https://www.grin.com/document/1002058
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