The representation of the female body in comics, movies and video games


Bachelor Thesis, 2020

40 Pages, Grade: 2,3


Excerpt


Table of contents

Introduction

Theoretical Framework

1. Feminism
1.1 First wave
1.2 Second wave
1.3 Third wave

Analysis of Women in different Media Types

2. The Representation of the Female Body in Popular Culture
2.1 Movies
2.1.1 Wonder Woman
2.1.1.1 Solo movie
2.1.1.2 Wonder Woman in Justice League (2017)
2.1.2 Captain Marvel
2.1.2.1 Solo movie
2.1.2.2 Captain Marvel in Avengers: Endgame (2019)
2.2 Digital Games
2.2.1 Lara Croft in Tomb Raider
2.2.2 Kasumi in Dead or Alive

Comparison and Development

3. How did Feminism affect Popular Culture?

4. Reactions and Comments about feministic changes

Summary

Conclusion and Outlook

Bibliography

Excerpt out of 40 pages

Details

Title
The representation of the female body in comics, movies and video games
College
University of Paderborn
Grade
2,3
Author
Year
2020
Pages
40
Catalog Number
V1151613
ISBN (eBook)
9783346578198
ISBN (Book)
9783346578204
Language
English
Keywords
Feminismus, feminism, popular culture, female representation, sexism, women, videogames, movies, wonder woman, captain marvel, tomb raider, dead or alive, kasumi, sexismus, inequality
Quote paper
Leonie Quicker (Author), 2020, The representation of the female body in comics, movies and video games, Munich, GRIN Verlag, https://www.grin.com/document/1151613

Comments

  • No comments yet.
Look inside the ebook
Title: The representation of the female body in comics, movies and video games



Upload papers

Your term paper / thesis:

- Publication as eBook and book
- High royalties for the sales
- Completely free - with ISBN
- It only takes five minutes
- Every paper finds readers

Publish now - it's free