Addressing children’s needs and interests is crucial when designing and developing computational devices for this user group. Different approaches to include children in the design process, such as Participatory Design, have been investigated and applied in past research. A way to engage children as active design partners is to let them build and reconfigure their own devices. Construction kits, as they have been developed by researchers in the past, enable children to do so. Several application scenarios for why children would build their own handhelds and wearable computers with different construction kits have been identified in past research. The hardware and software components that were included in developed kits as well as the way they were used and evaluated varied widely.
This paper outlines the evolution of the investigation and application of construction kits in the research field of wearable computers for children. By referring to approaches and findings presented in related work this paper aims to highlight the potential of using these insights as a basis for future investigations and user-centered design processes. Despite the technological advances, it is argued that design and development processes for wearable computers for children can benefit from past research.
Inhaltsverzeichnis (Table of Contents)
- Introduction
- Related Work
- The human-centered design process
- Children as participants in design and development processes
- Participatory Design
- Roles of children in technology design processes
- Features of construction kits
- Features of electronic textile construction kits
- Features of game construction kits
- Application and evaluation of construction kits
- Application and evaluation of electronic textile construction kits
- Application and evaluation of game construction kits
- User-centered design of construction kits
Zielsetzung und Themenschwerpunkte (Objectives and Key Themes)
This paper explores the evolution of construction kits in designing wearable computers for children. It highlights the potential of using construction kits as a user-centered approach to design and develop wearable computers for children. The paper aims to show how these insights can inform future investigations and user-centered design processes.
- User-centered design in the context of wearable computers for children
- The use of construction kits as a tool for participatory design
- The evolution of construction kits for wearable computers, focusing on hardware and software components
- The application and evaluation of construction kits in various research projects
- The potential of construction kits for educational purposes
Zusammenfassung der Kapitel (Chapter Summaries)
- Introduction: This chapter introduces the topic of wearable computers for children and highlights the importance of a user-centered approach to design and development. It also emphasizes the need to include children in the design process to ensure the creation of usable and useful devices.
- Related Work: This chapter provides a comprehensive overview of relevant research on user-centered design, participatory design, and the role of children in design processes. It specifically explores the use of construction kits for enabling children to participate in the design and development of wearable computers.
- Features of Construction Kits: This chapter dives into the features of construction kits, including electronic textile construction kits and game construction kits. It discusses the hardware and software components of these kits, as well as their intended use and evaluation.
- Application and Evaluation of Construction Kits: This chapter examines the application and evaluation of various construction kits in different research projects. It analyzes the strengths and weaknesses of each kit, as well as the challenges and opportunities associated with using them in the design of wearable computers for children.
Schlüsselwörter (Keywords)
This paper explores the use of construction kits in designing wearable computers for children. The core concepts include user-centered design, participatory design, construction kits, wearable computers, and children. These keywords are used throughout the paper to discuss the various aspects of designing and developing wearable computers for children in a user-centered way.
- Quote paper
- Laura Grönewald (Author), 2021, User-centered design of wearable computers with construction kits for children, Munich, GRIN Verlag, https://www.grin.com/document/1161706