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The Phenomenon Pokémon Go. An Analysis

Title: The Phenomenon Pokémon Go. An Analysis

Term Paper (Advanced seminar) , 2021 , 21 Pages , Grade: 2,7

Autor:in: Lea-Christin Klaas (Author)

Communications - Multimedia, Internet, New Technologies
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Summary Excerpt Details

In 2016 when Pokémon Go was released, the hype around collecting Pokémon once again increased immensely and a lot of new players started to become interested in the world of Pokémon. This is owed to various features of the game. In the following, the reasons for the game’s success should be found out. To do so, the franchise history of Pokémon and the game Pokémon Go itself will be described, before focussing on space-time in games. Afterwards, criteria for successful pervasive gaming and augmented reality will be compared to Pokémon Go until cultural and social aspects will be included as well with special attention to hype. Lastly, the most important findings will be summarized in the conclusion.

Gaming is undisputedly one of the most liked free time activities. That is why the gaming industry is booming and constantly working on new games. Even though there are new games being released every year, some managed to stay successful over decades. Especially the Pokémon franchise is indispensable for the gaming community. For over 20 years the franchise is one of the most successful ones. For a lot of players, this series of games accompanied them since their childhood.

Excerpt


Inhaltsverzeichnis (Table of Contents)

  • Introduction
  • Pokémon
    • Franchise History
    • Pokémon Go: Game description
  • Space-Time according to Igarzábal in Pokémon Go
  • Pervasive Gaming
    • Pervasive Gaming according to Hinske et al.
    • Four Dimensions of Pervasive Games applied to Pokémon Go
    • Complement: Pervasive Games according to Jegers
  • Augmented Reality
    • Augmented Reality according to Knauer and Mütterlein
    • Classification of Knauer and Mütterlein applied to Pokémon Go
  • Cultural and Social Significance
    • Hype
  • Conclusion

Zielsetzung und Themenschwerpunkte (Objectives and Key Themes)

This paper analyzes the phenomenon of Pokémon Go, exploring its success and how it leverages concepts of space-time, pervasive gaming, and augmented reality. It aims to understand the reasons behind the game's popularity and its impact on the gaming community.

  • The history and evolution of the Pokémon franchise
  • The unique features of Pokémon Go, particularly its integration of real-world space and time
  • The application of pervasive gaming principles in Pokémon Go
  • The role of augmented reality in enhancing the gameplay experience
  • The cultural and social significance of Pokémon Go, including its impact on gaming culture and the concept of "hype"

Zusammenfassung der Kapitel (Chapter Summaries)

The introduction sets the stage for the analysis by discussing the gaming industry's popularity and the enduring success of the Pokémon franchise. It highlights the significance of Pokémon Go's release in 2016 and introduces the paper's central question: what are the reasons behind Pokémon Go's success? The following chapters explore this question by examining the history of Pokémon, the game's mechanics, and its integration of real-world space and time, pervasive gaming, and augmented reality.

Chapter 2 provides an overview of the Pokémon franchise, tracing its history from its inception in 1996 to its widespread popularity across various platforms. The chapter delves into the core mechanics of Pokémon Go, emphasizing its unique blend of virtual and real-world gameplay.

Chapter 3 focuses on the concept of space-time in Pokémon Go, drawing upon Igarzábal's work on the interplay of time and space in video games.

Chapter 4 delves into the realm of pervasive gaming, exploring the concepts introduced by Hinske et al. and Jegers. It examines how Pokémon Go aligns with these principles, emphasizing its reliance on real-world context and its ability to blur the lines between virtual and physical spaces.

Chapter 5 examines the role of augmented reality in Pokémon Go, drawing upon Knauer and Mütterlein's framework for understanding and classifying AR applications. It analyzes how Pokémon Go utilizes AR technology to create an immersive and engaging gameplay experience.

Chapter 6 explores the cultural and social impact of Pokémon Go, focusing on the "hype" surrounding its release and its influence on gaming culture. The chapter examines the game's ability to inspire a sense of community and its potential to foster a shared experience among players.

Schlüsselwörter (Keywords)

This paper focuses on the key concepts of space-time, pervasive gaming, and augmented reality as they relate to the phenomenon of Pokémon Go. The analysis delves into the game's mechanics, exploring its unique integration of real-world elements and its impact on the gaming community. Central themes include the Pokémon franchise history, the game's design principles, its cultural and social significance, and the concept of "hype" surrounding its release.

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Details

Title
The Phenomenon Pokémon Go. An Analysis
College
University of Dortmund
Grade
2,7
Author
Lea-Christin Klaas (Author)
Publication Year
2021
Pages
21
Catalog Number
V1214730
ISBN (PDF)
9783346661074
ISBN (Book)
9783346661081
Language
English
Tags
phenomenon pokémon analysis
Product Safety
GRIN Publishing GmbH
Quote paper
Lea-Christin Klaas (Author), 2021, The Phenomenon Pokémon Go. An Analysis, Munich, GRIN Verlag, https://www.grin.com/document/1214730
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