The Phenomenon Pokémon Go. An Analysis


Term Paper (Advanced seminar), 2021

21 Pages, Grade: 2,7


Excerpt


Table of Contents

1. Introduction

2. Pokémon
2.1 Franchise History
2.2 Pokémon Go: Game description

3. Space-Time according to Igarzäbal in Pokémon Go

4.1 Pervasive Gaming according to Hinske et al
4.2 Four Dimensions of Pervasive Games applied to Pokémon Go
4.3 Complement: Pervasive Games according to Jegers

5.1 Augmented Reality
5.2 Augmented Reality according to Knauer and Mütterlein
5.3 Classification of Knauer and Mütterlein applied to Pokémon Go

6.1 Cultural and Social Significance
6.2 Hype

5. Conclusion

Works cited

Excerpt out of 21 pages

Details

Title
The Phenomenon Pokémon Go. An Analysis
College
University of Dortmund
Grade
2,7
Author
Year
2021
Pages
21
Catalog Number
V1214730
ISBN (eBook)
9783346661074
ISBN (Book)
9783346661081
Language
English
Keywords
phenomenon, pokémon, analysis
Quote paper
Lea-Christin Klaas (Author), 2021, The Phenomenon Pokémon Go. An Analysis, Munich, GRIN Verlag, https://www.grin.com/document/1214730

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