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Games in the Primary EFL Classroom. Teaching English as a Foreign Language Playfully to Primary School Students

Titel: Games in the Primary EFL Classroom. Teaching English as a Foreign Language Playfully to Primary School Students

Hausarbeit (Hauptseminar) , 2022 , 12 Seiten , Note: 1,3

Autor:in: Jella Delzer (Autor:in)

Didaktik für das Fach Englisch - Pädagogik, Sprachwissenschaft
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Zusammenfassung Leseprobe Details

The aim of this paper is to raise awareness of the importance of integrating games in the primary EFL classroom. The approach to foreign language teaching has shifted in the sense that it is now not only a possibility but rather a requirement that foreign language teaching and learning should be enjoyable. A "teaching technique that is characterized by the elements of fun and play is the use of games". Hence, this paper argues for the implementation of games as a teaching technique in the primary EFL classroom and emphasizes the benefits of doing so regarding the positive impact it has on the language learning process.

Although the pedagogical value of games in the teaching of English as a foreign language (EFL) is generally acknowledged, the usage of games in primary EFL education is "less documented and even less practiced [...] [since] [r]esearch on foreign language teaching and learning often focuses on older learners". The inclusion of games in children’s education has been studied but rarely with the focus on foreign language learning. Thus, there is still a lot of research to do when it comes to teaching English as a foreign language playfully to primary school students.

Leseprobe


Table of Contents

1. Introduction

2. Games in the primary EFL classroom

3. Conclusion

4. Bibliography

Research Objectives & Core Themes

This paper explores the pedagogical significance of integrating games into the primary English as a Foreign Language (EFL) classroom, aiming to demonstrate how play-based learning enhances motivation, reduces anxiety, and facilitates the unconscious acquisition of language skills.

  • The pedagogical value and appropriateness of games for primary learners.
  • The psychological and environmental benefits of a playful classroom atmosphere.
  • The role of gamification in fostering communicative competence and holistic learning.
  • Methodological considerations for implementing and adapting games effectively.

Excerpt from the Book

2. Games in the primary EFL classroom

Games have been defined differently in distinct areas of research. For the purpose of this paper, a definition of games is provided within the framework of language learning: [G]ames are fun. [...] Games are also task-based: English is a tool for the children to reach a goal which is not directly language related. What differentiates language games from other activities in the EFL classroom is the presence of a visible set of rules which guide the children’s actions, and an element of strategy—children must successfully apply their language (and other) skills. [...] The key to a successful language game is that these rules are clear and the ultimate goal is well defined. Of course, the game must be fun [...]. (Lewis & Bedson 2010: 5-6)

Games are characterized by specific rules that must be followed. It is usually possible to adapt the rules of an already established game according to the level of competence of the children or to creatively create a new game according to the individual language level of the class (cf. Bloom, Blaich & Löffler 1991: 12). Referring to this definition, it becomes clear that games are more than just fun activities since the foreign language learners have to engage with the target language and apply their language skills.

Summary of Chapters

1. Introduction: This chapter highlights the pedagogical importance of playful English teaching and identifies the research gap regarding the under-documented usage of games in primary EFL education.

2. Games in the primary EFL classroom: This core section defines the nature of language games, discusses their role in creating meaningful and stress-free learning contexts, and provides methodological guidance for teachers.

3. Conclusion: The final chapter summarizes the positive impact of game-based learning on student motivation and proficiency, advocating for the integration of games as a central pillar of the primary school syllabus.

4. Bibliography: This section provides a comprehensive list of all academic sources and literature utilized throughout the paper.

Keywords

Primary EFL Classroom, Playful Learning, Foreign Language Acquisition, Teaching Techniques, Gamification, Student Motivation, Communicative Skills, Language Games, Pedagogical Methods, Holistic Learning, Classroom Atmosphere, Early Foreign Language Education

Frequently Asked Questions

What is the primary focus of this paper?

This paper focuses on the integration and pedagogical benefits of games as a teaching technique specifically within the primary school English as a Foreign Language (EFL) classroom context.

What are the central themes discussed in the work?

The core themes include the definition of language games, the relationship between play and child development, the psychological advantages of a stress-free environment, and practical methodological strategies for educators.

What is the primary research goal?

The goal is to raise awareness among primary educators about the necessity and positive impact of using games to foster a holistic and enjoyable language learning process.

Which scientific methods are analyzed?

The paper evaluates game-based teaching as an effective learning method, examining how to structure, adapt, and implement games to meet specific linguistic and communicative goals while maintaining engagement.

What topics are covered in the main body?

The main body explores the definition of games in language learning, the role of games in lowering anxiety and fostering cooperation, and the practical implementation of various game types according to specific teaching objectives.

Which keywords best describe this research?

The work is best characterized by terms such as Playful Learning, Primary EFL Classroom, Gamification, and Communicative Language Teaching.

How should teachers handle mistakes during a language game?

The author suggests that teachers should avoid interrupting the flow of a game to correct errors, as this can be disruptive; instead, mistakes should be noted and discussed with the class after the game has concluded.

Why is competition considered a "driving force" in these classrooms?

Competition is viewed as an engaging and motivating factor for children, provided it is balanced with cooperation and structured in a way that minimizes potential negative feelings like envy or jealousy.

What role does online teaching play in this context?

The paper notes that in the era of digital/online learning caused by the coronavirus, gamification is essential to keep the attention of young learners and prevent them from becoming passive.

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Details

Titel
Games in the Primary EFL Classroom. Teaching English as a Foreign Language Playfully to Primary School Students
Hochschule
Europa-Universität Flensburg (ehem. Universität Flensburg)  (Institut für Sprache, Literatur und Medien)
Veranstaltung
TEFL in Primary School: Playful English Teaching
Note
1,3
Autor
Jella Delzer (Autor:in)
Erscheinungsjahr
2022
Seiten
12
Katalognummer
V1336890
ISBN (PDF)
9783346844118
ISBN (Buch)
9783346844125
Sprache
Englisch
Schlagworte
Englischdidaktik Didaktik Grundschulunterricht Englischunterricht EFL TEFL Grundschuldidaktik Englisch primary classroom foreign language education SLA Pädagogik playful English teaching games game efl classroom
Produktsicherheit
GRIN Publishing GmbH
Arbeit zitieren
Jella Delzer (Autor:in), 2022, Games in the Primary EFL Classroom. Teaching English as a Foreign Language Playfully to Primary School Students, München, GRIN Verlag, https://www.grin.com/document/1336890
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