The elderly population is growing rapidly worldwide. This group is at higher risk for age-related losses in hearing, vision, mobility, and cognition. Video games have been shown to be effective in improving physical and psychological abilities of the elderly. However, there is limited research on how to make video games more appealing to the elderly. This paper addresses this gap by processing the first steps of the Design Science Methodology for developing an artifact that provides guidelines for creating video games that are attractive and usable for people aged 65 and older. The artifact is based on a literature review and the Design Science Research Methodology.
Inhaltsverzeichnis (Table of Contents)
- 1 Introduction
- 2 Literature Review
- 3 Methodology
- 4 Design
- 4.1 Meta-Requirements
- 4.2 Design Principles
- 4.3 Design Features
- 4.4 Mockup Video Games
- 5 Discussion
- References
Zielsetzung und Themenschwerpunkte (Objectives and Key Themes)
This research aims to address the growing need for video games that are appealing to the elderly population, focusing on improving the attractiveness and usability of these games for individuals aged 65 and over. The goal is to develop a comprehensive guide for designers and developers in order to create video games that are engaging and accessible to this demographic.
- The increasing elderly population and their potential as a target group for the video game industry.
- The unique needs and preferences of the elderly regarding video game content and operation.
- The importance of designing video games that are both engaging and accessible to older adults.
- The use of Design Science Research Methodology to develop a framework for creating more appealing video games for the elderly.
Zusammenfassung der Kapitel (Chapter Summaries)
- Introduction: This chapter establishes the significance of the research topic, highlighting the increasing elderly population and their potential for video game engagement. The chapter also introduces the research question, which focuses on how video games can be made more appealing to the elderly.
- Literature Review: This chapter explores existing research and theories related to the elderly and video games. It aims to identify existing challenges and opportunities in designing games for this specific demographic, highlighting the lack of research on elderly users playing video games for entertainment purposes.
- Methodology: This chapter outlines the methodology used in this research project, focusing on the Design Science Research Methodology. The chapter explains how this methodology will be used to address the research question and develop an artifact (in this case, a set of guidelines) that can be used to improve video game design for the elderly.
- Design: This chapter delves into the design process, outlining the meta-requirements, design principles, and design features that are essential for creating engaging and accessible video games for the elderly. It includes a discussion of potential game design features and presents mockup examples of video games tailored to older users.
Schlüsselwörter (Keywords)
This research focuses on the intersection of elderly users and video games, exploring topics like video game design, accessibility, usability, and engagement for older adults. It emphasizes the need to cater to the specific requirements and preferences of this demographic, creating a more inclusive experience for elderly users. Key terms include aging, user experience, design principles, and Design Science Research Methodology.
- Quote paper
- Christian Dordel (Author), 2023, Video Games For The Elderly, Munich, GRIN Verlag, https://www.grin.com/document/1430699