Excerpt
Inhaltsverzeichnis
1 Introduction
2 Print versus iPad
2.1 A Magazine Machine: Apple’s iPad
2.1.1 Multi-Touch User Interface
2.1.2 Web Access
2.1.3 High-Resolution LED Display
2.1.4 Restrictions & Standards
2.1.5 Rich Media Potential
2.2 Encouraging Immersive Experiences
2.3 Innovation in Print Media
2.3.1 QR-Codes
2.3.2 Augmented Reality
2.3.3 Innovation in Reader Experience
2.3.4 Interface Design in Print
3. Consumers or Participants?
3.1 Participatory Culture
3.1.1 Anonimity & Copyright
3.1.2 Crowdsourcing
3.1.3 Citizen Journalism
3.2 What does Participation Culture mean for Media Producers?
3.3. Participatory Culture on the iPad
4. The Exclusive Magazine
4.1 Interfaces & Metaphors
4.1.1 Changing Interfaces: Creating a Coherent User Experience
4.1.2 Working with Metaphors in App Interfaces
4.2 Consumer Choices: Remix Your Magazine
4.2.1 Tags
4.2.2 Recommendations and Ratings
4.2.3 Featured element
4.2.4 Findability
4.2.5 Premium Content
4.3 A Magazine in a Lunchbox: Bento
5 Conclusion
6 Sources
6.1 Bibliography
6.2 Internet Sources
7 Affidavit (German)
- Quote paper
- Constantin Kawohl (Author), 2011, Magazines in a Digital Lunchbox, Munich, GRIN Verlag, https://www.grin.com/document/169414
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