Formalization of Design Patterns by Means of Ontologies


Diplomarbeit, 2007

108 Seiten, Note: 1


Leseprobe


Diploma Thesis
Formalization of Design Patterns by Means
of Ontologies
submitted by
Holger Kampffmeyer
Technische Universit¨
at Dresden
Fakult¨
at Informatik
Institut f¨
ur Software- und Multimediatechnik
Lehrstuhl Softwaretechnologie
Submitted February 26, 2007

Abstract
Design patterns have proven to be important building blocks and means
of reuse in software design. However, the mere number of available design
patterns complicates the decision-making which design pattern to choose
and demands tools assisting in this process. We hence propose a knowledge-
based formal representation of design patterns, a representation that is ac-
cessible by tools. Existing approaches to formalizing design patterns gen-
erally cover solely the formal description of the structure of design pat-
terns. However, an important part of a design pattern description is the
intent section, because the intent describes what the design pattern does
and which design problems a pattern addresses. In this work, we develop a
novel approach of formalizing design patterns by their intent. The formal
representation is based on OWL, the web ontology language. The devel-
oped ontology can serve as support for the decision-making of choosing the
right design pattern. We furthermore develop a tool that uses the ontology
as a knowledge-base. The tool allows the user to visually describe design
problems and gives suggestions of design patterns that solve a given design
problem.
i

ii
Abstract

Acknowledgements
First of all I would like to thank my supervisor Steffen Zschaler for his
valuable advice, his continues encouragement and the many hints that have
improved this text. I would also like to thank Sebastian for reading this
work and providing valuable suggestions. Finally, I would like to thank my
friends, my whole family and­most important of all­my girlfriend Tatjana
for their support. I would not have been able to complete this work without
you.
iii

iv
Acknowledgements

Contents
1
Introduction
1
2
Related Work
3
2.1
Classification of Design Patterns . . . . . . . . . . . . . . . .
3
2.2
Ontological and Other Formal Approaches . . . . . . . . . . .
7
3
Design Patterns
9
3.1
The GOF Pattern Catalogue
. . . . . . . . . . . . . . . . . .
9
3.1.1
Abstract Factory . . . . . . . . . . . . . . . . . . . . .
10
3.1.2
Builder
. . . . . . . . . . . . . . . . . . . . . . . . . .
10
3.1.3
Factory Method
. . . . . . . . . . . . . . . . . . . . .
10
3.1.4
Prototype . . . . . . . . . . . . . . . . . . . . . . . . .
11
3.1.5
Singleton . . . . . . . . . . . . . . . . . . . . . . . . .
11
3.1.6
Adapter . . . . . . . . . . . . . . . . . . . . . . . . . .
11
3.1.7
Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
3.1.8
Composite . . . . . . . . . . . . . . . . . . . . . . . . .
12
3.1.9
Decorator . . . . . . . . . . . . . . . . . . . . . . . . .
12
3.1.10 Facade . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
3.1.11 Flyweight . . . . . . . . . . . . . . . . . . . . . . . . .
13
3.1.12 Proxy . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
3.1.13 Chain of Responsibility . . . . . . . . . . . . . . . . .
13
3.1.14 Command . . . . . . . . . . . . . . . . . . . . . . . . .
14
3.1.15 Interpreter
. . . . . . . . . . . . . . . . . . . . . . . .
14
3.1.16 Iterator . . . . . . . . . . . . . . . . . . . . . . . . . .
14
3.1.17 Mediator
. . . . . . . . . . . . . . . . . . . . . . . . .
15
3.1.18 Memento . . . . . . . . . . . . . . . . . . . . . . . . .
15
3.1.19 Observer
. . . . . . . . . . . . . . . . . . . . . . . . .
15
3.1.20 State . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
3.1.21 Strategy . . . . . . . . . . . . . . . . . . . . . . . . . .
16
3.1.22 Template Method
. . . . . . . . . . . . . . . . . . . .
16
3.1.23 Visitor . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
v

vi
CONTENTS
4
Ontologies
19
4.1
The Web Ontology Language OWL . . . . . . . . . . . . . . .
21
4.1.1
Classes
. . . . . . . . . . . . . . . . . . . . . . . . . .
21
4.1.2
Properties . . . . . . . . . . . . . . . . . . . . . . . . .
22
4.1.3
Individuals . . . . . . . . . . . . . . . . . . . . . . . .
23
4.1.4
The Manchester OWL Syntax . . . . . . . . . . . . . .
24
4.2
Other Ontology Languages
. . . . . . . . . . . . . . . . . . .
25
4.2.1
RDF and XML . . . . . . . . . . . . . . . . . . . . . .
25
4.2.2
RDFS . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
4.2.3
DAML+OIL . . . . . . . . . . . . . . . . . . . . . . .
26
4.3
Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
5
Ontology Engineering Tools
29
5.1
Prot´
eg´
e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
5.2
Querying and Inference Approaches
. . . . . . . . . . . . . .
31
5.2.1
SPARQL and the Jena Framework . . . . . . . . . . .
31
5.2.2
The Pellet DIG Reasoner . . . . . . . . . . . . . . . .
33
5.2.3
RacerPro . . . . . . . . . . . . . . . . . . . . . . . . .
33
5.2.4
The nRQL Query Language . . . . . . . . . . . . . . .
34
5.3
Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
6
Developing the DPIO
39
6.1
Knowledge-Engineering Methodology . . . . . . . . . . . . . .
39
6.2
Domain and Scope of the Ontology . . . . . . . . . . . . . . .
40
6.3
Competency Questions . . . . . . . . . . . . . . . . . . . . . .
41
6.3.1
Meta Questions . . . . . . . . . . . . . . . . . . . . . .
41
6.3.2
Questions in the Domain of Design Patterns . . . . . .
41
6.4
Initial Vocabulary
. . . . . . . . . . . . . . . . . . . . . . . .
43
6.4.1
Intent Classification . . . . . . . . . . . . . . . . . . .
43
6.5
Modeling the Ontology . . . . . . . . . . . . . . . . . . . . . .
43
6.5.1
Classes
. . . . . . . . . . . . . . . . . . . . . . . . . .
44
6.5.2
Properties . . . . . . . . . . . . . . . . . . . . . . . . .
46
6.5.3
Instances . . . . . . . . . . . . . . . . . . . . . . . . .
46
6.5.4
Examples of Modeled Design Problems . . . . . . . . .
46
6.6
Completeness of the Ontology . . . . . . . . . . . . . . . . . .
51
6.7
Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . .
52
7
Evaluation
61
7.1
Formalization of Competency Questions . . . . . . . . . . . .
61
7.1.1
Meta Questions . . . . . . . . . . . . . . . . . . . . . .
61
7.1.2
Questions in the Domain of Design Patterns . . . . . .
63
7.2
Test of the Ontology . . . . . . . . . . . . . . . . . . . . . . .
66
7.3
Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67

CONTENTS
vii
8
The Design Pattern Wizard
69
8.1
Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
8.2
Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
8.3
The Wizard User Interface . . . . . . . . . . . . . . . . . . . .
76
8.4
Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
9
Conclusions and Future Work
81
A The DPIO Project-CD
i
A.1 The Eclipseproject . . . . . . . . . . . . . . . . . . . . . . . .
i
A.2 Configuration of the Design Pattern Wizard . . . . . . . . . .
i
A.3 Starting up the Design Pattern Wizard . . . . . . . . . . . . .
ii
A.4 The Prot´
eg´
e Project . . . . . . . . . . . . . . . . . . . . . . .
iii
A.5 The Report . . . . . . . . . . . . . . . . . . . . . . . . . . . .
iii
Bibliography
ix

viii
CONTENTS

List of Figures
2.1
Zimmer's arrangement of design patterns in layers (from [57]).
5
4.1
The semiotic triangle (inspired by [52, 1]) . . . . . . . . . . .
20
5.1
Screenshot of the Prot´
eg´
e ontology editor . . . . . . . . . . .
30
6.1
The parent classes of the three hierarchies Design Patterns,
Design Problems and Problem Concepts. . . . . . . . . . . . .
44
8.1
Use case diagram of the design pattern wizard . . . . . . . . .
70
8.2
UML component diagram of the design pattern wizard . . . .
71
8.3
UML class diagram of the model of the design pattern wizard
74
8.4
UML class diagram of the tree model of the design pattern
wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
8.5
UML communication diagram of the design pattern wizard
.
76
8.6
Screenshot of the Design Pattern Wizard
. . . . . . . . . . .
77
8.7
Screenshot of the dialog constraining a problem predicate . .
77
8.8
Screenshot of the dialog constraining a problem concept . . .
78
8.9
Screenshot of the result window suggesting suitable design
patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
ix

x
LIST OF FIGURES

List of Tables
2.1
Classification of Design Patterns in Scope / Purpose (from [27])
4
4.1
Boolean class constructors in OWL, in DL and in Manchester
OWL syntax. . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
4.2
Restrictions in OWL, in DL and in Manchester OWL syntax.
24
6.1
The GOF design patterns taxonomy. . . . . . . . . . . . . . .
53
6.2
The design problem taxonomy. . . . . . . . . . . . . . . . . .
54
6.3
The problem concept taxonomy.
. . . . . . . . . . . . . . . .
55
6.4
The control design problem taxonomy. . . . . . . . . . . . . .
56
6.5
The decoupling design problem taxonomy. . . . . . . . . . . .
56
6.6
The dependency design problem taxonomy. . . . . . . . . . .
57
6.7
The state handling design problem taxonomy. . . . . . . . . .
57
6.8
The variant management design problem taxonomy.
. . . . .
57
6.9
The OWL object properties used to model design problems. .
58
6.10 Matrix of the design pattern descriptions. . . . . . . . . . . .
59
A.1 Folder structure of the project CD. . . . . . . . . . . . . . . .
iv
A.2 Metrics of the Design Pattern Intent Ontology. . . . . . . . .
iv
xi

xii
LIST OF TABLES

Listings
4.1
Class definition . . . . . . . . . . . . . . . . . . . . . . . . . .
22
4.2
Definition of subclasses . . . . . . . . . . . . . . . . . . . . . .
22
4.3
Definition of an object property . . . . . . . . . . . . . . . . .
22
4.4
Restriction on a property . . . . . . . . . . . . . . . . . . . .
23
4.5
Instance definition . . . . . . . . . . . . . . . . . . . . . . . .
23
4.6
Complex class expression in Manchester OWL syntax. . . . .
25
5.1
Simple SPARQL query . . . . . . . . . . . . . . . . . . . . . .
31
5.2
SPARQL query with advanced language constructs . . . . . .
32
5.3
Structure of a nRQL query. . . . . . . . . . . . . . . . . . . .
34
5.6
Example TBox query in nRQL. . . . . . . . . . . . . . . . . .
35
5.4
Example concept query atom in nRQL.
. . . . . . . . . . . .
35
5.5
RacerPro response to a nRQL query. . . . . . . . . . . . . . .
35
5.7
Response of a TBox query in nRQL. . . . . . . . . . . . . . .
36
5.8
Example query in nRQL using a conjunction of a concept
query atom and a role query atom. . . . . . . . . . . . . . . .
36
6.1
Definition of the class StrategyDesignPattern. . . . . . . . . .
46
6.2
Definition of the class AlgorithmDecoupling. . . . . . . . . . .
48
6.3
Definition of the class AlgorithmSelection. . . . . . . . . . . .
48
6.4
Definition of the class AlgorithmVariation. . . . . . . . . . . .
49
6.5
Definition of the class BehavioralProblem. . . . . . . . . . . .
49
6.6
Template-structure of a nRQL query to retrieve all design
patterns that are a solution to some design problem. . . . . .
49
6.7
Definition of the class GOFPattern.
. . . . . . . . . . . . . .
50
7.1
nRQL query to retrieve all design patterns defined in the
ontology. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
7.2
nRQL query to retrieve all problem concepts defined in the
ontology. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
7.3
nRQL query to retrieve all properties defined in the ontology.
62
7.4
nRQL query to retrieve all datatype properties of all GOF
patterns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
63
7.5
nRQL query to retrieve all design patterns that are a solution
to varying something.
. . . . . . . . . . . . . . . . . . . . . .
63
7.6
nRQL query to retrieve all design patterns that are a solution
to control behavior. . . . . . . . . . . . . . . . . . . . . . . . .
64
xiii

xiv
LISTINGS
7.7
nRQL query to retrieve all design patterns that are a solution
to varying behavior and creating a product family. . . . . . .
64
7.8
nRQL query to retrieve all design patterns that are a solution
to having nothing to do with handling state. . . . . . . . . . .
65
7.9
nRQL query to retrieve all design patterns that are a solution
to handling state but are not the memento design pattern. . .
65
7.10 nRQL query to retrieve all design patterns that belong to the
structural category. . . . . . . . . . . . . . . . . . . . . . . . .
66
7.11 nRQL query to retrieve all design problems solved by the
Decorator design pattern. . . . . . . . . . . . . . . . . . . . .
66
7.12 Result set of the query of Listing 7.7. . . . . . . . . . . . . . .
67
7.13 Result set of the query of Listing 7.9. . . . . . . . . . . . . . .
67
8.1
StringTemplate template of the SPARQL query structure. . .
72
8.2
Sample SPARQL query. . . . . . . . . . . . . . . . . . . . . .
73
A.1 Config file of the Design Pattern Wizard.
. . . . . . . . . . .
ii

Chapter 1
Introduction
Since the publication of "Design Patterns: Elements of Reusable Object-
Oriented Software" [27]
1
, design patterns have proven to be important
building blocks and means of reuse in software design. A design pattern
"systematically names, motivates, and explains a general design that ad-
dresses a recurring design problem in object-oriented systems" [27]. While
the GOF-book "only" contains 23 design patterns, the authors state that
"it might be hard to find the one (design pattern) that addresses a par-
ticular design problem especially if the catalogue is new and unfamiliar to
you." [27]. This statement has become particularly significant with the
emergence of new design patterns since the publication of the GOF-book in
1995. Current design patterns have appeared in specific application domains
(J2EE patterns [10, 11, 25], User-Interface patterns [39]), as language depen-
dent patterns (also called idioms), as patterns at different abstraction levels
(analysis, architectural patterns), or simply as large collections of design pat-
terns in pattern catalogues [17, 50]. The mere number of available design
patterns complicates the decision-making which design pattern to choose
and demands tools assisting in this process. In addition, the structure of
design pattern representations in pattern catalogues as narrative text serves
as documentations to be read by humans. It is not a suitable representation
to be used by tools. For this reason, a knowledge-based formal representa-
tion of design patterns is needed, a representation that is accessible by tools.
Existing approaches to formalizing design patterns generally cover solely
the formal description of the structure of design patterns. However, an im-
portant part of a design pattern description is the intent section. It is a
short statement describing what the design pattern does and which design
problems it addresses. Therefore, this is the first section a developer reads
1
This book has become known as the GOF-book. The four authors Erich Gamma,
Richard Helm, Ralph Johnson and John Vlissides are known as the Gang-of-Four, or
simply GOF.
1

2
CHAPTER 1. INTRODUCTION
when deciding which design pattern to choose for a given design problem.
To the best of our knowledge, no work exists trying to formalize the intent
of design patterns. Software tools based on such a formalization could en-
able users to describe their design problems using terminology defined in a
knowledge-base. The knowledge-base could be developed using ontologies,
specifications of conceptualizations that have been proven to be suitable
means for providing knowledge of an area of interest. A tool using such
a knowledge-base would simplify the usage of ontology query languages by
providing an easy-to-use front-end for visually formulating design problems.
Furthermore, the tool would suggest matching design patterns given the
user's design problem description.
The goals of this work are:
· to classify the 23 GOF design patterns with respect to their intent,
· to derive an ontology formalizing the developed classification,
· to build a prototypical tool using the ontology that suggests design
patterns for given design problems.
The main contribution of this work is an ontology formalizing the intent
of design patterns, which we call Design Pattern Intent Ontology (DPIO).
The rest of this work is organized as follows: Chapter 2 describes related
work. This work either presents approaches of classifying design patterns
according to different criteria or it presents approaches of formalizing the
structure of design patterns by means of ontologies and other formal lan-
guages. Chapter 3 introduces the concept of design patterns. We further-
more present the intent and the applicability of the 23 GOF design patterns.
Chapter 4 introduces ontologies. We give a definition and present some of
the established ontology languages. Chapter 5 presents tools that are used
in ontology engineering. This includes the ontology editor Prot´
eg´
e, reason-
ers and query languages for querying the ontology. In Chapter 6 we describe
the development of the Design Pattern Intent Ontology. Domain and scope
of the ontology are confined, the methodology of the development process is
introduced and important concepts of the ontology are enumerated. Chap-
ter 7 presents the evaluation of the developed ontology. In Chapter 8 we
introduce the idea of the Design Pattern Wizard, a tool utilizing the de-
veloped ontology. We describe the architecture, design decisions and some
features of the user interface. Finally, Chapter 9 discusses the results of this
work and presents ideas and prospects on future work.

Chapter 2
Related Work
Our survey of current work in design pattern formalization indicates that
no other work before has tried to classify design patterns according to their
intent by using ontologies. However, interesting work exists both in the area
of design pattern categorization and in the area of design pattern formal-
ization. In the following sections we categorize related work as work that
describes approaches to classify design patterns and work that uses ontolog-
ical or other formal or semi-formal approaches to describe design patterns.
2.1
Classification of Design Patterns
Christopher Alexander [9], who developed the first design pattern language
for town planning and architectural design in 1977, provided a hierarchical
structure to catalogue different patterns. In 1995, the idea of design pat-
terns was applied to software engineering by Gamma et al. [27] in their
design pattern catalogue, consisting of 23 general purpose patterns for ob-
ject oriented design (depicted in Table 2.1). The Gang-Of-Four structures
the patterns by two criteria: purpose and scope. The purpose of a design
pattern can be creational, structural or behavioral. The scope criterion, on
the other hand, divides patterns into class and object patterns. Class pat-
terns contain patterns that deal with relationships between classes and their
subclasses. In contrast, object patterns mainly deal with relationships be-
tween objects, which can be changed at run-time and are more dynamic.
Creational class patterns defer a part of object creation to subclasses,
whereas creational object patterns defer it to another object. Structural
class patterns use inheritance to build a structure whilst structural object
patterns use object reference for the same purpose. Behavioral class pat-
terns distribute responsibility using inheritance to describe control flow and
the handling of algorithms whereas behavioral object patterns use cooperat-
ing objects to carry out a task that no single object can carry out alone.
3

4
CHAPTER 2. RELATED WORK
Scope / Purpose
Creational
Structural
Behavioral
Class
Factory Method
Adapter (class)
Interpreter
Template Method
Object
Abstract Factory
Adapter
Chain of
(object)
Responsibility
Builder
Bridge
Command
Prototype
Composite
Iterator
Singleton
Decorator
Mediator
Facade
Memento
Flyweight
Observer
Proxy
State
Strategy
Visitor
Table 2.1: Classification of Design Patterns in Scope / Purpose (from [27])
Zimmer [57] takes the graph of relationships as a base of his work. He
enhances the relationship graph from [27] by adding classifications to the
relationships. He defines three categories of these connections:
· The relationship X uses Y in its solution indicates that Y can
help to solve the problem that is addressed by X. Y can be used as part
of the solution of X. A development tool can utilize this knowledge by
checking the relationship in existing designs.
· X is similar to Y indicates a similarity in the problem solved by
pattern X and Y. Thus, this relationship indicates an alternative or a
choice of design patterns.
· The relationship X can be combined with y can help in finding other
design patterns which are useful to combine with an existing one and
thereby supports the retrieval of design patterns from catalogues.
Having identified these categories, Zimmer was able to rearrange the
relationship-graph to make it easer to read. He discovered that the rela-
tionship uses forms an acyclic graph that gives a partial ordered set. This
allows the design patterns to be arranged in layers (see Figure 2.1). The
following layers were identified:
· The layer Basic design patterns and techniques contains many
patterns that are connected by other patterns from higher layers by

2.1. CLASSIFICATION OF DESIGN PATTERNS
5
Figure 2.1: Zimmer's arrangement of design patterns in layers (from [57]).
uses-relationships.
This means that the basic patterns help other
patterns to solve their subproblems.
· The layer Design Patterns for typical software problems con-
tains more specific patterns with respect to the lower level. It is not
used by patterns from the basic layer, but from patterns of the same
layer and above.
· The layer Design patterns specific to an application domain
contains the most specific patterns. Thus, it contains only one pat-
tern from the general purpose GOF-catalogue, the Interpreter design
pattern.
This layering and relationship classification gives a straightforward overview
of the catalogue. Zimmer's approach makes it possible to gain a deeper un-
derstanding of pattern relationships and the internal structure of a design
pattern. Because it concentrates on the relationships between design pat-
terns but not on intent and applicability, this approach does not help in
choosing the right design pattern for a specific purpose.
Noble in [45] takes a similar approach Zimmer's in classifying design
patterns according to the relationships between patterns. He identifies three
main relationships: uses, refines and conflicts:

6
CHAPTER 2. RELATED WORK
· The uses-relationship has the same meaning as in [57]. A larger pat-
tern with a more global impact uses a smaller pattern. For example,
the Command design pattern can use the Memento pattern to main-
tain state for revokable operations. Often, this kind of relationship
can be found in the Related Pattern section of a pattern catalogue.
· The refines-relationship denotes that one pattern is a specialization
of a more general, more simple, or more abstract pattern. We can say
that X extends pattern Y. This relationship is similar to the inheri-
tance mechanisms of object oriented programming languages.
· The conflicts-relationship implies that patterns provide mutually
exclusive solutions to similar problems. A design pattern that con-
flicts with another one is an alternative solution for the same problem.
For example, the Factory Method design pattern conflicts with the
Prototype pattern because both provide a solution to the problem of
subclasses redefining the classes of objects created in superclasses.
The relationships Noble developed are useful to relate different patterns
to each other. When a software developer has found an appropriate de-
sign pattern for his design problem he could review related patterns to find
possible alternatives. However, these relationships do not help the software
developer with finding this initial pattern.
Tichy [55] has developed a catalogue listing over 100 patterns. He con-
centrates on the problems a pattern solve and identified the following top-
level categories:
· decoupling: which refers to dividing a software system into indepen-
dent parts such that the parts can be built, changed, replaced, and
reused independently;
· variant management whose patterns treat different but related ob-
jects uniformly by factoring out their commonalities;
· state handling whose patterns allow the generic manipulation of ob-
ject state;
· control whose patterns are used to control execution and method
selection;
· virtual machine whose patterns simulate processors and interpret
the grammar of a language;
· convenience patterns that are used to simplify coding by placing
often-repeated code into a common place;
· compound patterns whose patterns themselves are composed of other
design patterns;
· concurrency which controls parallel and concurrent execution, and
· distribution whose patterns solve problems germane to distributed
systems.

2.2. ONTOLOGICAL AND OTHER FORMAL APPROACHES
7
These top-level categories comprise further subcategories. The categories
and their subcategories are mutually exclusive, i.e. a pattern should only
belong to one category. For this reason, a category such as the compound
patterns category has been introduced. Because a design pattern from
such a category is composed of several patterns which belong to different
categories, the compound pattern would have been placed into different cat-
egories as well. The distribution of the patterns in the categories is also not
balanced. Most of the patterns are located in the decoupling category, thus
this category is by far the largest one. The advantage of Tichy's catalogue is
its ability to handle a large amount of patterns without feeling overwhelm-
ing. It also concentrates on the problems solved by a pattern, making the
catalogue ideal as a starting point to choose an adequate pattern for a given
design problem.
Another interesting work was done by Birukou et al. in 2006 [13]. Their
motivation is the unexperienced programmer who wants to choose the right
design pattern for a given design problem.
Instead of concentrating on
an organizing principle for a pattern catalogue, they developed a system
that assists the programmer in the choice of the right pattern. The system
suggests a pattern based on the decision that other programmers have made
in choosing a suitable pattern. This approach instruments the social and
community aspects of programming. However, the authors assume a formal
or semiformal description of the design problem to exist. Moreover, the
system only works after the learning phase of the system is completed, i.e.
a sufficient number of experienced programmers have contributed to the
history of the selection process. The authors also have not evaluated the
system with real users yet. It remains to be seen how good the system works
in a real setting.
2.2
Ontological and Other Formal Approaches
Gross et.al. [28] propose an approach to graphically organize, analyze and
refine non-functional requirements (NFRs) for the structuring, understand-
ing, and applying of design patterns during design. Explicitly represented
NFRs are used to support a "patterns-based approach to design", by mak-
ing the reasoning structures and design rationales behind a software de-
sign explicit. NFRs that are discussed in design pattern descriptions (i.e.
reusability, reduced coupling, consistency), are explicitly represented and
the relations between NFRs are shown. The authors organize identified
non-functional properties as goals to be achieved during design. These goals
are organized in NFR goal graphs. Their semi-formal representation of de-
sign goals provides abilities to better understand, discuss and analyze NFRs
and related design decisions. While the semi-formal approach of [28] sup-
Ende der Leseprobe aus 108 Seiten

Details

Titel
Formalization of Design Patterns by Means of Ontologies
Hochschule
Technische Universität Dresden
Note
1
Autor
Jahr
2007
Seiten
108
Katalognummer
V186288
ISBN (eBook)
9783656998723
ISBN (Buch)
9783869431048
Dateigröße
6835 KB
Sprache
Englisch
Schlagworte
formalization, design, patterns, means, ontologies
Arbeit zitieren
Holger Kampffmeyer (Autor:in), 2007, Formalization of Design Patterns by Means of Ontologies, München, GRIN Verlag, https://www.grin.com/document/186288

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