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Climb Beyond. The future of indoor climbing - an opportunity assessment plan

Title: Climb Beyond. The future of indoor climbing - an opportunity assessment plan

Term Paper , 2012 , 21 Pages , Grade: 1

Autor:in: Dipl.-Inf. Matthias Heise (Author)

Business economics - Company formation, Business Plans
Excerpt & Details   Look inside the ebook
Summary Excerpt Details

“Climb Beyond” is a summary for full featured service in the indoor climbing market with the goal to make this sport more attractive and enjoyable to everyone. The key product is a device that can observe any climbing route and track a climber on it. This tracking information can be reprojected by a laser beam onto the climbing wall enabling any inexperienced climber to get immediate help while being stuck on the wall. The information can also be used for later analyzing and teaching. Once installed, this product will enable visitors to get a much better climbing experience and advance further more easily.

This document is an opportunity assessment plan trying to reveal the chances of the product to be successful in the indoor climbing market.

Excerpt


Table of Contents

1. Description of the product

2. Market need

3. Description of specific characteristics

4. Competition

4.1 Competition in the indoor climbing market

4.2 Technological competition

5. Unique selling proposition

6. Assessment of opportunity

6.1 Private expenditures for leisure and fun

6.2 Sports

6.3 Indoor climbing facilities

6.4 Capital concerns

6.5 Entrepreneurial self-assessment

6.6 Entrepreneurial team

7. Steps to a viable venture

8. Summary

9. Resources

Objectives and Topics

The primary objective of this work is to present an opportunity assessment plan for a new service called "Climb Beyond," designed to enhance the indoor climbing experience through body tracking and laser projection technology.

  • Development of an innovative, low-cost solution for indoor climbing guidance.
  • Comprehensive analysis of the target market and the increasing demand for leisure sports.
  • Technical implementation strategy using body recognition and laser re-projection.
  • Economic assessment, including market potential, competition, and revenue modeling.

Excerpt from the book

Body and movement tracking

Body recognition is a huge topic in the gaming industry. Devices like Nintendo Wii and Sony Eye-Toy allow players to use their body to interact freely with the game. But the real break-through was done by Microsoft with Kinect for XBox360 because it really tracks one to 4 bodies (including skeleton data) at the same time and no additional technical equipment has to be held by the player. Kinect is the first device that has a computing power that is high enough and a latency low enough to give the player a smooth feeling of real interaction. Ten years ago this would have been like magic but nowadays every teenager knows about that topic and feels comfortable using this technology.

These technologies are of interest for indoor climbing because they allow detailed tracking of a human body. Within indoor climbing any device that does not need to be worn on the body has a clear advantage. Therefore only Microsoft Kinect is of interest. But so far Microsoft did not publish any commercial license and the device only works up to a distance of 3.5 meters. Typically distances in indoor climbing facilities are 3 to 10 meters. This is why a different method of using two cameras in a stereoscopic mode will be used.

Summary of Chapters

1. Description of the product: Introduces "Climb Beyond," a service that uses laser technology to track climbers and project guidance onto climbing walls.

2. Market need: Analyzes the growing popularity of indoor climbing and the specific challenges faced by beginners regarding safety and technical progression.

3. Description of specific characteristics: Details how the technology tracks movement to assist climbers in improving their skills more rapidly.

4. Competition: Evaluates existing market competitors and the technical hurdles in leveraging current motion-tracking solutions.

5. Unique selling proposition: Highlights the affordability and usability of combining mature existing technologies into a novel user experience.

6. Assessment of opportunity: Provides a deep dive into financial data, market trends, and the strategic planning required to build the business.

7. Steps to a viable venture: Outlines the sequential roadmap for transforming the concept into a startup, from research to market entry.

8. Summary: Concludes with a brief overview of the value proposition and the motivation behind the entrepreneurial journey.

9. Resources: Lists the literature, online resources, and contacts utilized for the assessment.

Keywords

Indoor climbing, body tracking, laser projection, startup, entrepreneurship, opportunity assessment, Kinect, sports technology, leisure market, movement analysis, innovation, business strategy, climbing routes, athletic performance.

Frequently Asked Questions

What is the core purpose of this document?

This document serves as an opportunity assessment plan for "Climb Beyond," an innovative startup concept aimed at enhancing the indoor climbing experience through high-tech tracking and projection.

What are the central themes of the work?

The core themes include technology integration for sports, market demand analysis for recreational activities, and entrepreneurial planning for a new business venture.

What is the primary goal of "Climb Beyond"?

The goal is to make indoor climbing more accessible and enjoyable by providing real-time visual feedback, helping beginners progress faster and feel more secure on the wall.

Which scientific or technical methods are applied?

The work relies on market research data analysis, technical feasibility studies involving stereoscopic camera systems, and the application of computer graphics algorithms for body tracking.

What is addressed in the main part of the report?

The main part covers the product description, technical specifications of body tracking, competitive analysis, detailed market research on the climbing industry, and a roadmap for venture setup.

Which keywords define this work?

Key terms include indoor climbing, movement tracking, laser projection, startup, and innovation in the sports technology sector.

How does the proposed technology work for climbers?

The system uses cameras to track the climber’s body and projects guidance paths onto the wall, allowing the climber to visualize the next steps or the ideal route in real-time.

What are the biggest challenges for the startup?

The primary challenges involve overcoming existing technological limitations, achieving a low price point for facilities, and securing sustainable financing for long-term growth.

Why is indoor climbing chosen as the specific target market?

Indoor climbing is a growing market with a significant population of enthusiasts who are willing to spend money on leisure activities and professional guidance to improve their performance.

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Details

Title
Climb Beyond. The future of indoor climbing - an opportunity assessment plan
College
Vienna University of Economics and Business  (WU Executive Academy)
Grade
1
Author
Dipl.-Inf. Matthias Heise (Author)
Publication Year
2012
Pages
21
Catalog Number
V263896
ISBN (eBook)
9783656530435
ISBN (Book)
9783656533320
Language
English
Tags
climb beyond
Product Safety
GRIN Publishing GmbH
Quote paper
Dipl.-Inf. Matthias Heise (Author), 2012, Climb Beyond. The future of indoor climbing - an opportunity assessment plan, Munich, GRIN Verlag, https://www.grin.com/document/263896
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