Current usage and potentials of IT-based business simulation games


Bachelor Thesis, 2012

52 Pages, Grade: 2.0


Excerpt


Table of contents

List of figures

List of abbreviations

1. Introduction

2. Basic knowledge
2.1 IT-based business simulation games
2.2 General features of IT-based business simulation games
2.2.1 Content
2.2.2 Immersion
2.2.3 Interactivity
2.2.4 Communication
2.3 Standard process of using IT-based business simulation games
2.4 Standard architecture of IT-based business simulation games

3. Current usage of IT-based business simulation games
3.1 IT-based business simulation games in education and training
3.1.1 Teaching basic knowledge
3.1.2 Teaching cross-functional understanding within the business
3.1.3 Training technical skills
3.1.4 Training social skills
3.2 IT-based business simulation games in experimental research
3.2.1 Economic research
3.2.2 Organizational and leadership study
3.2.3 Psychological research
3.3 IT-based business simulation games in business practice
3.3.1 Forecasting in strategic planning
3.3.2 Employee assessment and recruitment marketing

4. Potentials of IT-based business simulation games
4.1 Potentials concepts for IT-based business simulation games
4.1.1 The serious game concept
4.1.1.1 Introduction to the serious game concept
4.1.1.2 Serious game and IT-based business simulation games
4.1.1.3 Usage, benefits and issues
4.1.2 The role-playing concept
4.1.2.1 Introduction to the role-playing concept
4.1.2.2 Role-playing and IT-based business simulation games
4.1.2.3 Usage, benefits and issues
4.2 Potential technologies for IT-based business simulation games
4.2.1 The real-time data technology
4.2.1.1 Introduction to the real-time data technology
4.2.1.2 Real-time data and IT-based business simulation games
4.2.1.3 Usage, benefits and issues
4.2.2 The dialog system technology
4.2.2.1 Introduction to the dialog system technology
4.2.2.2 Dialog systems and IT-based business simulation games
4.2.2.3 Usage, benefits and issues

5. Discussion

Bibliography

Excerpt out of 52 pages

Details

Title
Current usage and potentials of IT-based business simulation games
College
University of Göttingen  (Institut für Wirtschaftsinformatik)
Course
Computer Science - Commercial Information Technology
Grade
2.0
Author
Year
2012
Pages
52
Catalog Number
V264697
ISBN (eBook)
9783656540076
ISBN (Book)
9783656542155
File size
1121 KB
Language
English
Keywords
Planpiel, IT-gestütztes Planspiel, simulation game, business simulation game, current usage, aktuelle nutzung, potentials
Quote paper
Do Hai Dang Le (Author), 2012, Current usage and potentials of IT-based business simulation games, Munich, GRIN Verlag, https://www.grin.com/document/264697

Comments

  • No comments yet.
Look inside the ebook
Title: Current usage and potentials of IT-based business simulation games



Upload papers

Your term paper / thesis:

- Publication as eBook and book
- High royalties for the sales
- Completely free - with ISBN
- It only takes five minutes
- Every paper finds readers

Publish now - it's free