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Computerization of United States Army as an Inspiration of Modern Warfare

Titel: Computerization of United States Army as an Inspiration of Modern Warfare

Bachelorarbeit , 2012 , 62 Seiten , Note: A

Autor:in: Jakub Debowski (Autor:in)

Politik - Region: USA
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Zusammenfassung Leseprobe Details

This paper presents a detailed analysis of subjectively chosen aspects of computerization of the United States Army, in the context of conducting modern warfare operations with the emphasis on military computer simulations. It is of great difficulty to analyze every element of such a broad, and at some points multi-layered and complex subject. Nevertheless, it is vital to indicate and establish boundaries of the areas of the subject that will be the target of this theoretical study, which mainly concentrates on the origins and development of the first military computer, Virtual Reality computer training simulations, and chosen aspects of the use of computers with emphasis on their indispensability on the modern battlefield.

The aim of this paper is to prove that the invention of multiple technologically advanced computer devices, and their incorporation into the United States Army, redefined the form of conducting complex military operations, and considerably improved the training, and educational process of American soldiers, by creating innovative methods based on state of the art computer technology.

Leseprobe


Table of Contents

Introduction

1. The origins of the first military computer

1.1 The motivations for launching the “PX project”

1.2 The idea behind the “PX project”

1.3 ENIAC—Facts and reliability

2. Military computer based simulations

2.1 Team based virtual tarining

2.2 Virtual Reality as form of overcoming post-traumatic stress disorder

2.3 Computer games as a form of soldier training

2.4 America’s Army—The Virtual Soldier Experience

2.5 DSTS—The future of solidier training

3. Computers on the modern battlefield

3.1 Cyber weapons

3.2 Miliary aspescts of the Global Positioning System (GPS)

3.3 Werable computers and advanced warfighter military programs

Research Objectives and Core Themes

This paper presents a detailed analysis of the computerization of the United States Army, focusing on the evolution of military computer technology, its integration into training simulations, and its critical role in modern warfare operations. The research aims to demonstrate how technologically advanced devices and software have redefined military processes and improved soldier performance.

  • The origins and development of the first military computer (ENIAC)
  • Application of Virtual Reality in combat training and PTSD treatment
  • Utilization of commercial and specialized computer games for military recruitment and training
  • Implementation of advanced computer systems and wearable technology on the modern battlefield

Excerpt from the Book

1. The origins of the first military computer

The United States Army advanced scientific researches and revolutionary ideas played a major and fundamental role in the coming of the modern computer age. The constant need in the military for new technologies that would turn the complex and tiresome calculating processes into effective and rather simple tasks, looking from the perspective of a human operator, motivated the United States Army Ordnance Corps to fund the design of the first high-speed electronic automatic computer, today recognizable by an acronym—Electronic Numerical Integrator and Computer (ENIAC). This motivation was also emphasized by the operations that took place during the World War II. The American Army wanted to find an effective way to improve the coordination of calculating artillery strikes, thus creating a considerable advantage for themselves on the battlefield.

Nevertheless, the technology needed for the major improvement in the functioning of the army was largely expensive and failure-prone. The early invented analog computers were perceived as calculating appliances used mainly for the purposes of complex and advanced scientific research. Such as the Atanasoff-Berry Computer (ABC) developed in years 1937-1942 by John Vincent Atanasoff, a professor at Iowa State University, and a graduate student, Clifford Berry, which main design purpose was to aid students in solving various mathematical tasks. However, it was not programmable, thus it terms of capability it was similar to an advanced mathematical calculator rather than a fully programmable computer unit.

Summary of Chapters

Introduction: Outlines the scope of the study regarding the computerization of the U.S. Army, focusing on historical developments, virtual simulations, and battlefield technology.

1. The origins of the first military computer: Examines the development of ENIAC, initiated by the need for efficient artillery ballistic calculations during World War II.

2. Military computer based simulations: Discusses how Virtual Reality and computer games are utilized for soldier training, combat rehearsal, and PTSD therapy.

3. Computers on the modern battlefield: Analyzes the practical application of cyber weapons, GPS, and wearable computer systems in current military operations.

Keywords

United States Army, Computerization, ENIAC, Virtual Reality, Military Simulations, PTSD, Computer Games, America’s Army, DSTS, Battlefield, Cyber Weapons, GPS, Wearable Computers, Land Warrior, Modern Warfare

Frequently Asked Questions

What is the core focus of this research?

The paper focuses on the computerization of the United States Army, specifically examining the transition from early computing technology to modern, complex simulation and battlefield management systems.

What are the central thematic areas?

The central themes include the historical origins of military computing, the use of virtual simulations for combat training, the integration of gaming technology for recruitment, and the deployment of wearable and cyber-based equipment on the battlefield.

What is the primary objective of this work?

The aim is to prove that the integration of advanced computer devices has redefined military operations and significantly improved the training and education of American soldiers.

Which scientific methods were applied?

The author utilized spatial, inductive, and comparative methods to analyze the evolution and implementation of military computer technology.

What is the focus of the main body chapters?

The main chapters provide a chronological and thematic analysis covering the development of the first electronic computer, the rise of virtual simulation programs, and the current practical use of digital tools in active combat environments.

Which keywords characterize this paper?

Key terms include U.S. Army computerization, ENIAC, Virtual Reality, military simulations, and modern warfare technologies like the Land Warrior system and DSTS.

What role did ENIAC play in U.S. military history?

ENIAC served as the first general-purpose electronic digital computer, originally designed to solve the complex mathematical task of calculating artillery firing tables during and after World War II.

How is Virtual Reality used in the context of soldier mental health?

Virtual Reality Exposure Therapy (VRET), such as the "Virtual Iraq" program, is used to assist soldiers suffering from PTSD by allowing them to confront traumatic memories in a controlled, therapeutic environment.

What is the significance of the "America's Army" project?

It was a strategic military initiative that used a high-fidelity computer game to provide the public with an immersive experience of soldiering, effectively acting as both a training asset and a recruitment tool.

What does the Dismounted Soldier Training System (DSTS) offer?

DSTS is a cutting-edge infantry combat simulator that utilizes advanced game engines and motion-tracking sensors to provide squad-level training in realistic, high-fidelity virtual environments.

Ende der Leseprobe aus 62 Seiten  - nach oben

Details

Titel
Computerization of United States Army as an Inspiration of Modern Warfare
Hochschule
Uniwersytet Warmińsko-Mazurski w Olsztynie  (English Philology)
Veranstaltung
History and Culture of English Speaking Countries
Note
A
Autor
Jakub Debowski (Autor:in)
Erscheinungsjahr
2012
Seiten
62
Katalognummer
V272683
ISBN (eBook)
9783656648352
ISBN (Buch)
9783656648345
Sprache
Englisch
Schlagworte
Computers computer military usa miltary computers virtual simulations america ENIAC Herman Goldstine The Differential Analyzer John Presper Eckert John Mauchly games call of duty modern warfare united states army american army cannon guns technology first computer world war computerization computer games GPS cold war DSTS America’s Army PX project cyber weapons cyber weapons vietnam PTSD iraq iraq freedom net warrior Werable computers military projects manhatan project virus
Produktsicherheit
GRIN Publishing GmbH
Arbeit zitieren
Jakub Debowski (Autor:in), 2012, Computerization of United States Army as an Inspiration of Modern Warfare, München, GRIN Verlag, https://www.grin.com/document/272683
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