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Impact of Motivations to Generate User-Generated Content on Purchasing Decisions of Consumers of Hospitality Industry in Pakistan

Titel: Impact of Motivations to Generate User-Generated Content on Purchasing Decisions of Consumers of Hospitality Industry in Pakistan

Magisterarbeit , 2014 , 95 Seiten , Note: 3.7

Autor:in: Umair Tahir (Autor:in)

BWL - Offline-Marketing und Online-Marketing
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Zusammenfassung Leseprobe Details

Social networking has become a vital component of the current era which is not only being utilized by the public but also the corporate sector is using it for marketing purposes. The success of social web as a marketing tool is because of its enormous usage and it bears minimum cost to the firms. Over the past few decades the use of personal computers and laptops has increased dramatically. Moreover the use of Internet and the social websites is progressing among the users. Different business companies are taking the advantage of this trend and are using social network as a vehicle to reach millions of their customers and repeat buyers. For industry such as hospitality industry where it is extremely important to stay in touch with customers constantly and provide them latest updates regarding the services, social networking sites are being considered one of the most effective and efficient tool. However the corporate firms are not utilizing this platform to its maximum level and there is still lot more potential that has to explored and understood. The purpose of this study is to evaluate the effect of the customer/user generated advertisement on the hospitality industry and analyze the different marketing strategies being implemented by the organizations to reach masses of their customers. The paper will explain the factors influencing the consumer’s purchase intention and brand loyalty.
The objective of the research paper is not only to calculate the number of hospitality firms using the social network actively but analyze the different sectors and functions of the social media being implemented by the industry for advertisement. The research paper also explains the advantage of using the social networking sites for advertisement as compared to the traditional advertising. The study will reveal which consumers are our most profitable segment which we need to go for. The study will explain the factors which are considered most important by consumers and hence the industry should focus its marketing efforts on these factors.

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Table of Contents

CHAPTER 1: INTRODUCTION

Overview

Purpose of study

Significance of study

Problem statement

Definition of terms

Social media:

Peer-2-peer:

Tweet:

Viral marketing:

Facebook:

Online community:

Chapter summary

CHAPTER 2: LITERATURE REVIEW

Conventional WOM communication

Online WOM communication

Features of online WOM communication:

Impact of WOM communication

Trust

Credibility

Personal influence

E-com and Web 2.0

Web 2.0

Wikipedia

Blogs

E-commerce

Online shopping

Online community

Consumer behavior

E-marketing:

User generated content

Facebook

Twitter

YouTube

Google+

Impact of user generated content

CHAPTER 3: RESEARCH DESIGN & METHODOLOGY

Introduction about research

Causal study:

Deductive reasoning:

Research Hypothesis

Research model

Independent variables

Dependent variables

Sample

Non-probability sampling

Convenience sampling

Respondents’ profile:

Data collection

Survey instrument

Website visited for ugc

Screening Question

Internet purchasing attitude

Motivation to create ugc online

Frequency questions

Demographic questions

Scale

Chapter summary

CHAPTER 4: DATA ANALYSIS

Descriptive Analysis

Gender

Age

Education

City

Employment

Figure 5: Employment (own illustration)

UGC generation

Website used

Member of restaurant page for months

Number of pages joined

Number of times ugc generated

Money spent on restaurants

Expectations from others

Cross tabs

Reliability analysis for questionnaire

KMO test

Factor analysis

Multiple regression analysis

Consumers motivations to create user generated content and Consumer Behavior

Consumers motivations to create user generated content and purchasing behavior of consumers

Consumers motivations to create user generated content and frequency and amount of money spend in restaurants

CHAPTER 5: DISCUSSION & IMPLICATIONS

Discussion of findings

Practical implication

Limitations

Target sample size and composition

Scope of the study and geographical limitation

Recommendations for further research

Diversification of target sample

Changing nature of respondents

Changing the Industry

Changing the respondents’ profile

Recommendations for the industry

Objectives & Key Research Themes

The primary objective of this research is to evaluate the influence of user-generated content (UGC) on consumer behavior within the hospitality industry in Pakistan, specifically focusing on how motivation to create such content relates to purchase intentions and brand engagement.

  • The impact of social networking sites as a marketing tool in the hospitality industry.
  • Factors influencing consumer purchase intention and brand loyalty in online environments.
  • Analysis of motivations behind generating user content (UGC) regarding restaurants.
  • Comparison of social media advertisement strategies versus traditional marketing approaches.

Excerpt from the Book

Impact of user generated content

Most of the consumers refer to the recommendations and comments of their friends and relatives before they purchase any product or service. They consult people having the necessary knowledge and expertise regarding their purchase. For this purpose they also visit different social networking sites that can assist them in their decision. Through different studies it has been proved that word of mouth and user generated content effect the success of different products such as movies, novels, restaurant, theme parks etc. (Dhar & Chang, 2009)

A study has proved that the opinions and comments being generated by the movie analysts influenced sale of the movie on the box office. They are mostly regarded as opinion leaders by the movie lovers and their opinion can either motivate or prevent moviegoers to see the movie. (Eliashberg & Shugan, 1997).On the basis of a study carried out on 1602 movie released within the period of 1990-1996, it has been observed that information being communicated (user generated content) by the moviegoers can have a great impact on the decision of others whether to go or not to cinema to see movie. (Moul, 2006).It has been explained by a study that the volume of user generated content has a strong influence on the box office sale of movie. The increase in the user generated content regarding a particular movie shows the increased level of interest among the moviegoers. It has also been proved that the user generated content is stronger factor than the movie ratings in influencing the success of movie. (Duan, Gu, & Whinston, 2005).

Summary of Chapters

CHAPTER 1: INTRODUCTION: This chapter introduces the study topic, the current landscape of Internet usage for social networking, and establishes the research problem regarding the impact of social media on the hospitality industry.

CHAPTER 2: LITERATURE REVIEW: This chapter reviews key concepts including electronic word-of-mouth (eWOM), Web 2.0 technologies, online communities, consumer behavior, and e-marketing strategies relevant to the hospitality sector.

CHAPTER 3: RESEARCH DESIGN & METHODOLOGY: This chapter outlines the causal research approach, the developed hypotheses, and the survey instrument design used to collect primary data from respondents.

CHAPTER 4: DATA ANALYSIS: This chapter presents the descriptive statistics and the results of multiple regression analysis used to test the relationships between consumer motivations and behavioral outcomes.

CHAPTER 5: DISCUSSION & IMPLICATIONS: This chapter synthesizes the research findings, offers practical implications for restaurant marketing, acknowledges study limitations, and provides recommendations for future research.

Keywords

User Generated Content, UGC, Hospitality Industry, Social Media, Online Communities, Consumer Behavior, eWOM, Electronic Word of Mouth, Marketing Strategy, Brand Loyalty, Purchase Intention, Web 2.0, Pakistan, Digital Marketing, Customer Engagement

Frequently Asked Questions

What is the core focus of this research?

The research explores the relationship between the motivations of consumers to generate user-generated content (UGC) and their purchasing behavior within the hospitality industry in Pakistan.

What are the central thematic areas covered?

Key themes include the role of social media in marketing, the dynamics of online word-of-mouth (eWOM), consumer trust in peer-generated content, and the effectiveness of different social media platforms like Facebook and Twitter.

What is the primary research goal?

The study aims to analyze how social media serves as a vehicle for advertisement in the hospitality sector and identifies factors that influence consumers to share their experiences online.

Which scientific method is applied in this study?

The study utilizes a causal research methodology, employing a survey-based approach with a convenience sample and analyzing the collected data using SPSS and multiple regression analysis.

What does the main body of the work cover?

The main body covers the literature review of existing concepts, the methodological framework, the detailed analysis of respondent data, and a discussion of the practical implications for restaurant management.

What are the defining keywords for this study?

The study is characterized by terms such as User Generated Content (UGC), Hospitality Industry, eWOM, Social Media, Consumer Behavior, and Digital Marketing strategies.

How do male and female respondents differ in their social media usage for restaurant reviews?

The study finds that male respondents appear more likely to generate content after eating in restaurants, potentially due to higher exposure and income levels which facilitate frequent dining out.

Which social media platform is preferred by the study's participants?

Facebook emerged as the most popular platform, with 73.4% of respondents identifying it as their first preference for sharing content related to restaurants.

What is the role of 'social activity' in the findings?

Factor analysis identifies 'social activity' as the most significant factor among the motivations for generating UGC, accounting for 32.803% of the variance.

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Details

Titel
Impact of Motivations to Generate User-Generated Content on Purchasing Decisions of Consumers of Hospitality Industry in Pakistan
Hochschule
Lovely Professional University, Punjab  (IBIT)
Veranstaltung
marketing
Note
3.7
Autor
Umair Tahir (Autor:in)
Erscheinungsjahr
2014
Seiten
95
Katalognummer
V299074
ISBN (eBook)
9783656960119
ISBN (Buch)
9783656960126
Sprache
Englisch
Schlagworte
Social marketing eWOM User generated content social media
Produktsicherheit
GRIN Publishing GmbH
Arbeit zitieren
Umair Tahir (Autor:in), 2014, Impact of Motivations to Generate User-Generated Content on Purchasing Decisions of Consumers of Hospitality Industry in Pakistan, München, GRIN Verlag, https://www.grin.com/document/299074
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