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The Future of Television. To Infinity and Beyond Reality

Titre: The Future of Television. To Infinity and Beyond Reality

Dossier / Travail , 2014 , 17 Pages , Note: 1,0

Autor:in: Vinca Michaelis (Auteur)

Médias / Communication - Film et Télévision
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The media sector is changing and TV is right at the centre of this development. Everybody is or wants to be “connected” with their friend, so TV has to be too. The world is moving fast and people want to watch TV when and where they have time for it. The flood of information swamps the audience. For TV to become more targeted it has to be personalized. Finally, TV should not just be an “incidental medium” as is common to- day. TV should be an experience, so it has to be more interactive (Neef, Schroll & Hirsch, 2011).

But what will happen in 20 years?
There has to be an innovation that combines all these needs. Time to take a look at a science fictional future: Star Trek – and their one idea that combines all these aspects – the holodeck.
“A holodeck is a room that creates objects, people and images on the fly and has no restriction on time and space” (Rhodes, 2008, p. 1)

Going first a couple of steps back, the following paragraphs will then explain the hypothesis: “holodeck, the ultimate idea of future television in 20 years” by looking at the four main innovations in the television industry, the reasons for their use and their connection to the ultimate idea of future television – the holodeck. Finally, taking into consideration how advanced the technology is and what lies ahead to create the holodeck?
The voyage starts by looking at the current developments and what lies ahead to boldly go where no one has gone before.
This research paper is based on a review of literature.

Extrait


Table of Contents

1. Introduction

2. Methodology

3. A brief history

4. Uses and Gratifications

5. TV Innovations

5.1 Get connected

5.2 Share the experience

5.3 Be part of the programme

5.4 “TV just for me”

6. Lean backward, forward or jump-in!

7. The ultimate idea, the holodeck

7.1 Holograms

7.1.1 What is a hologram?

7.1.2 How far are we?

7.2 Three great ideas towards the holodeck

7.2.1 360° Fulldome Worlds

7.2.2 Sony’s real life holodeck

7.2.3 The Reality Deck

8. Conclusion

9. References

Research Objectives and Core Themes

This research paper investigates the hypothesis that the holodeck represents the ultimate future evolution of television within the next two decades. By analyzing current industry innovations—specifically connected, social, interactive, and personalized TV—the study examines how these technologies converge toward the vision of a fully immersive, boundary-less "Jump-In" media experience.

  • Evolution of television from passive consumption to total immersion.
  • Impact of "Uses and Gratifications" on media adoption and user behavior.
  • Technical feasibility of holographic environments and future projections.
  • Integration of user profiles and data for personalized media experiences.
  • Comparison of contemporary technological approaches towards the holodeck.

Excerpt from the Book

5.3 Be part of the programme

ITV or interactive TV is about to control, convenience and to customize the TV experience, it expects the viewer to be interactive. Instead of leaning forward, the viewer has to ”jump-in”. Nevertheless, there are two experiences typical of ITV. First of all, the viewer can change the actual viewing experience. He can call in to the programme and become part of it. He can affect how the programme will continue, he is able to get additional information and he can interact with other viewers. Secondly, the viewer can select the TV content more effectively, on the one hand, by video-on-demand and, on the other hand, by making choices within a programme (Carey & Elton, 2010). Even though ITV is more established in the United Kingdom, where Sky Broadcasting offers many ITV programmes, there are also basic modules in Germany like video-on-demand or teletext. To use interactive TV, a special modem is needed; this modem combines the normal TV experience with the use of interactive applications (Beutel, 2009). The viewer can get more information while watching, he can, for example, change the camera angles, vote or participate in competitions (Carey & Elton, 2009).

Information seeking, which according to Rubin is one motive for TV use, is improved by the interactivity since the viewer can seek information incidentally (as cited in Papacharissi, 2009). Ritualized needs like entertainment and communication are satisfied. Additionally, the entertainment level is improved even more by adapting the programme to one’s own needs (Livaditi, Vassilopoulou, Lougos & Chorianopoulos, 2002)

This interactivity is also an important part of the holodeck. The user jumps into the programme; he can control and customize it. As part of the programme he can change the storyline, by making choices within the programme. He does not only interact with other users but with the technology itself.

Chapter Summaries

1. Introduction: Outlines the research hypothesis regarding the holodeck as the future of television, drawing parallels between science fiction and current media trends.

2. Methodology: Details the literature-based approach, involving the analysis of journals, books, and internet sources concerning TV history, technical advancements, and communications theory.

3. A brief history: Provides a retrospective on the transition from analog-only, separate broadcasting networks to the digital, web-connected convergence seen today.

4. Uses and Gratifications: Explores the psychological motives for media consumption, such as entertainment and social interaction, applying these to modern television innovations.

5. TV Innovations: Examines four key pillars of modern TV development: connected, social, interactive, and personalized services.

6. Lean backward, forward or jump-in!: Describes the evolutionary stages of the media experience, positioning current technology between "Move Forward" and "Jump-In" towards a goal of total immersion.

7. The ultimate idea, the holodeck: Analyzes the requirements for a functional holodeck and evaluates current technological developments like holography and the Reality Deck.

8. Conclusion: Summarizes findings, affirming that while the required technology is not yet available, the holodeck is the logical culmination of media evolution and consumer demands.

9. References: Lists the academic and industry sources utilized throughout the research paper.

Keywords

Holodeck, Television Evolution, Immersive Media, Connected TV, Social TV, Interactive TV, Personalized TV, Uses and Gratifications, Holography, Digital Convergence, Media Technology, User Experience, Virtual Reality, Innovation, Future Media.

Frequently Asked Questions

What is the primary objective of this research paper?

The paper aims to investigate the hypothesis that the holodeck will emerge as the ultimate television technology within 20 years by combining current innovations in connectivity, interactivity, and personalization.

Which four main television innovations does the author analyze?

The paper focuses on connected TV, social TV, interactive TV, and personalized TV as the foundational building blocks for a future holodeck.

What is the core research question being explored?

The paper explores whether current technological developments in holography and media immersion can realistically evolve into a "holodeck" environment that eliminates traditional boundaries of time and space.

What scientific methodology was applied?

The research is based on a comprehensive review of existing literature, including academic journals, industry studies, and authoritative books on communication theory and media history.

How is the "evolution" of the television experience defined?

Evolution is categorized into phases: "Lean Back" (passive), "Move Forward" (active/interactive), and "Jump-In" (immersive), with the holodeck representing the final stage of total immersion.

Which key concept from communication theory is used to explain user behavior?

The "Uses and Gratifications" theory is employed to explain why audiences seek specific types of media and how their psychological needs drive the development of new television features.

How does the "Reality Deck" contribute to the vision of a holodeck?

The Reality Deck is highlighted as the strongest current iteration towards the vision due to its high resolution (1.5 gigapixel) which mimics the human eye, and its ability to adjust images to user movement.

What role do holograms play in the realization of a holodeck?

Holograms are essential components required to create 3D objects, people, and environments that have depth, though current technology still faces challenges regarding haptic feedback and touch sensation.

Does the author conclude that a holodeck is currently achievable?

No, the technology is not currently available, but the author notes that according to industry experts like AMD, initial stages of holodeck-related business could be viable within 10 to 15 years.

Fin de l'extrait de 17 pages  - haut de page

Résumé des informations

Titre
The Future of Television. To Infinity and Beyond Reality
Université
University of Applied Sciences Hamburg
Note
1,0
Auteur
Vinca Michaelis (Auteur)
Année de publication
2014
Pages
17
N° de catalogue
V300636
ISBN (ebook)
9783656979630
ISBN (Livre)
9783656979647
Langue
anglais
mots-clé
TV Hologram Hologramme Holodeck Immersion Interactive television
Sécurité des produits
GRIN Publishing GmbH
Citation du texte
Vinca Michaelis (Auteur), 2014, The Future of Television. To Infinity and Beyond Reality, Munich, GRIN Verlag, https://www.grin.com/document/300636
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