Procedural Content Generation (PCG) is a trending technique in content authoring for Independent Game Developers (IGD), recent success in games such as No Man’s Sky has led developers to investigate this newly developed technology.
Now more than ever, Game AI has to adapt to a changing environment and delivering a unique gaming experience on Run-Time. A selection of Ambient AI (AAI) Techniques is selected for identifying the most suited technique for Procedural Games (PGS). In the selection process, a prototype of each AAI technique that illustrates its core concepts is simulated and tested in a semi – generated environment that resembles certain elements in a PE. Furthermore, each technique will be subject to testing sessions in order to evaluate the effectiveness of the approach of each technique based upon comparisons conducted between the simulations.
Inhaltsverzeichnis (Table of Contents)
- Acknowledgements
- List of Tables
- List of Figures
- Abbreviations
- Abstract
- Research Statement
- Research Methodology
- Research Scope
- Research Limitations
- AI in Games: Introduction
- The Role of Ambient AI in Games
- Ambient AI Techniques: An Overview
- PE and AI: An Overview
- AI and PE: Further Case Studies
- AAI Techniques: Further Analysis
- AAI Techniques: Selection Criteria
- Simulation Scenarios: Design Overview
- Test Cases: Overview & Definition
- Simulation Scenarios: Implementation Overview
- Test Cases: Analysis of Data Gathered
- Research Conclusion
- Future Research
- References
- Bibliography
Zielsetzung und Themenschwerpunkte (Objectives and Key Themes)
This research aims to identify effective Ambient AI (AAI) techniques suitable for simulating background ambience in Procedural Environments (PE). The research explores the application of AAI in the context of Procedural Games (PGs), examining how these techniques can contribute to a more immersive and engaging gaming experience.
- The role of AAI in enhancing game immersion and realism
- Evaluating the effectiveness of different AAI techniques for simulating background ambience in PE
- Analyzing the performance and scalability of AAI techniques in a procedural context
- Identifying the most suitable AAI technique for creating dynamic and engaging background ambience in PGs
- Exploring the implications of AAI for the development of more realistic and immersive procedural worlds
Zusammenfassung der Kapitel (Chapter Summaries)
- Acknowledgements: This chapter expresses gratitude to individuals who have contributed to the research, highlighting their specific roles and support.
- List of Tables: This chapter provides a comprehensive list of all tables used in the research, including their titles and page numbers.
- List of Figures: This chapter presents a comprehensive list of all figures used in the research, including their titles and page numbers.
- Abbreviations: This chapter defines all abbreviations used in the research, ensuring clarity and consistency.
- Abstract: This chapter summarizes the research topic, methodology, and findings in a concise and informative manner.
- Research Statement: This chapter clearly articulates the research question and objectives, providing a focused direction for the investigation.
- Research Methodology: This chapter outlines the research approach, including both quantitative and qualitative methods used to gather and analyze data.
- Research Scope: This chapter defines the boundaries of the research, outlining the specific areas of focus and the target audience for the findings.
- Research Limitations: This chapter acknowledges potential limitations in the research, such as data collection methods, sample size, and the scope of the study.
- AI in Games: Introduction: This chapter provides a foundational understanding of Game AI, its role in creating immersive gaming experiences, and the techniques commonly employed.
- The Role of Ambient AI in Games: This chapter explores the specific role of Ambient AI (AAI) in enhancing game immersion and realism, focusing on its contribution to creating dynamic and engaging background ambience.
- Ambient AI Techniques: An Overview: This chapter provides a broad overview of different AAI techniques, outlining their core concepts and potential applications in game development.
- PE and AI: An Overview: This chapter explores the intersection of Procedural Environments (PE) and AI, highlighting the challenges and opportunities presented by integrating AI techniques into procedurally generated worlds.
- AI and PE: Further Case Studies: This chapter examines existing case studies of AI implementation in PE, analyzing their successes and limitations and drawing insights for the current research.
- AAI Techniques: Further Analysis: This chapter delves deeper into specific AAI techniques, providing a more detailed analysis of their strengths, weaknesses, and suitability for different game contexts.
- AAI Techniques: Selection Criteria: This chapter outlines the criteria used to select the most effective AAI techniques for the research, ensuring a focused and relevant investigation.
- Simulation Scenarios: Design Overview: This chapter describes the design of the simulation scenarios used to test and evaluate the selected AAI techniques, outlining the key elements and objectives of each scenario.
- Test Cases: Overview & Definition: This chapter provides a comprehensive overview of the test cases used in the simulations, defining the specific conditions and parameters for each test.
- Simulation Scenarios: Implementation Overview: This chapter outlines the implementation of the simulation scenarios, including the tools and technologies used to create and run the simulations.
- Test Cases: Analysis of Data Gathered: This chapter presents a detailed analysis of the data gathered from the simulations, drawing conclusions about the effectiveness and performance of the different AAI techniques.
Schlüsselwörter (Keywords)
This research focuses on the application of Ambient AI (AAI) techniques for enhancing the realism and immersion of Procedural Environments (PE) in Procedural Games (PGs). Key themes include the use of AAI for simulating background ambience, the evaluation of different AAI techniques based on performance and scalability, and the identification of the most suitable AAI technique for creating dynamic and engaging procedural worlds.
- Arbeit zitieren
- Mohamed Serry (Autor:in), 2016, Investigating Ambient AI Techniques Suited For Procedural Worlds, München, GRIN Verlag, https://www.grin.com/document/358129