Technological innovations and the shifting needs of customers have increased competition in the hospitality and tourism industry demanding the tourism enterprises to concentrate on offering personalized experiences that customers can participate. In regards to this, Pine and Gilmore (1999) provided a basis for comprehending and assessing customer experiences as it is the major product in the tourism industry. The authors theorized the fundamental elements of customer experiences as 4Es: Educational, Esthetic, Escapist, and Entertainment experiences. These proposed 4Es are based on the active or passive participation of a customer and on immersion or absorption in the experience. Active participation portrays Escapist and Educational experiences while passive participation exemplifies the Esthetic and Entertainment experiences. An active customer normally takes in educational and entertainment experiences and engages in escapist and esthetic experiences. On the other hand, a passive customer does not directly influence these experiences.
Inhaltsverzeichnis (Table of Contents)
- Description of the Four Realms of a Customer Service
- Passive participation
- Active participation
- Application of the Four Realms of Customer Experience in two different Companies
- Starbucks Corporation
- Walt Disney
Zielsetzung und Themenschwerpunkte (Objectives and Key Themes)
This paper explores the four realms of customer experience, as theorized by Pine and Gilmore (1999). These realms, known as Educational, Esthetic, Escapist, and Entertainment experiences, are based on the active or passive participation of customers and their immersion or absorption in the experience. The paper examines how these realms can be applied in practice by analyzing the customer experiences offered by Starbucks Corporation and Walt Disney.
- The four realms of customer experience (Educational, Esthetic, Escapist, and Entertainment).
- Active and passive customer participation in experience creation.
- Immersion and absorption in customer experiences.
- Case studies of Starbucks Corporation and Walt Disney showcasing the application of the four realms.
- The importance of customer experience in generating value and cost benefit for businesses.
Zusammenfassung der Kapitel (Chapter Summaries)
- Description of the Four Realms of a Customer Service: This section introduces the four realms of customer experience as proposed by Pine and Gilmore (1999). It explains the concept of active and passive customer participation, immersion, and absorption in relation to each realm.
- Application of the Four Realms of Customer Experience in two different Companies: This chapter explores how Starbucks Corporation and Walt Disney utilize the four realms of customer experience. It analyzes how each company engages customers in active and passive participation, creating immersive and absorbing experiences.
- Starbucks Corporation: This section examines Starbucks' implementation of the four realms, highlighting its focus on active participation in coffee preparation, immersive store environments, and entertainment through events and performances.
- Walt Disney: This section focuses on Walt Disney's utilization of the four realms, particularly its emphasis on passive participation in entertainment, immersive experiences through theme parks and hotels, and the use of technology to enhance escapism.
Schlüsselwörter (Keywords)
The key concepts and terms explored in this paper include customer experience, four realms of customer experience (Educational, Esthetic, Escapist, and Entertainment), active and passive participation, immersion, absorption, Starbucks Corporation, Walt Disney, and customer satisfaction.
- Quote paper
- Joe Wessh (Author), 2018, Four Realms of a Customer Service, Munich, GRIN Verlag, https://www.grin.com/document/494054