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Review of Human Computer Interaction and Computer Vision

Title: Review of Human Computer Interaction and Computer Vision

Academic Paper , 2019 , 9 Pages , Grade: 4.0

Autor:in: Professor Gabriel Kabanda (Author)

Computer Science - General
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Summary Excerpt Details

This review describes or analyses the trends and best practices in Human Computer Interaction and Computer Vision. Human-Computer Interaction (HCI) is a computer user interface which the user of the system works with to achieve their given tasks and sees the system in use. Information Technology (IT) is essentially an integrated person-machine system that provides information support operations, management and decision-making. Human Computer Interaction (HCI) focuses on the interactions between human and computer systems to achieve the IT system functionality, user experience, usability, the support of user interaction effectiveness. Users are increasingly preferring the use of online business systems and so are becoming intolerant of systems which are not user friendly. The human factor is an attribute (physical or cognitive) which is specific to people that use a system and how it influences the normal operations of the system as well as the achievement of human-environment equilibriums.

Surface technology eliminates input/output devices through a touch sensitive feature which plays the role of input/output devices as a result of the merger between the physical and the virtual world. Through surface technology, the user eliminates the use of GUI mediums and reduces the gap between the physical and the virtual world.There are two classes of surface technology, one for the display and the other one which uses a touch sensitive mechanism for the interpretation of user signals. New approaches and methods are now needed in HCI to equip researchers with a better understanding of designing interactive systems. There are new interactive possibilities to be explored in audio-based mobile technology. The increasing popularity of smartphones has proved the portability, adaptability and ‘always on’ capability of geo-locative interactive systems. HCI bridges the gap between humans and computing devices with respect to observation of interactions, analysis of the involved interactions and the the human consequences of the interaction. The focus of HCI is the practice of usability which includes look-and-feel features, appeal, utility, efficiency, effectiveness and safety.

Excerpt


Table of Contents

1. ANALYTICAL EXPOSITION

2. CRITICAL CONTEXT

3. INTEGRATIVE CONCLUSION

Objectives & Thematic Scope

This paper provides an analytical exposition and critical review of current trends, methodologies, and best practices within the field of Human-Computer Interaction (HCI) and Computer Vision, aiming to synthesize how these technologies facilitate more intuitive, user-friendly, and effective human-machine communication.

  • Evolution of user interface paradigms from command lines to post-WIMP and surface technologies.
  • Methodological approaches in HCI research, including user-centered design and interactive system modeling.
  • Integration of computer vision and sensing technologies to reduce the gap between physical and virtual environments.
  • The impact of mobile and audio-based technologies on the future of interactive computing.
  • Practical applications of HCI in enhancing accessibility and usability for diverse user groups.

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Surface technology

Surface technology eliminates input/output devices through a touch sensitive feature which plays the role of input/output devices as a result of the merger between the physical and the virtual world (Farooq, U., et al, 2011, p.25). Through surface technology, the user eliminates the use of GUI mediums and reduces the gap between the physical and the virtual world. According to Farooq, U, et al (2011, p.26), a user interacts with the digitalized world by just a finger touch by virtue of the surface technology. There are two classes of surface technology, one for the display and the other one which uses a touch sensitive mechanism for the interpretation of user signals. Farooq, U., et al (2011, p.26) points out that the display component can be built on the display platform. On the contrary, the user signal interpretation component is based on an image taken by image sensing cameras which are generally infrared based. In such a setup, cameras are adjusted in a manner that covers the whole screen. The three ways in which the infrared based sensing can be achieved are frustrated total internal reflection, diffuse illumination, and diffused surface illumination (Farooq, U., et al, 2011, p.26). Straight user communication can be provided by direct interaction with the screen which nullifies the use of input devices such as mouse or a keyboard. In this way multiple processing points are offered simultaneously, which is unlike a mouse that provides only one point where the cursor is being processed, whilst user interaction is being made available at a common time slice. Surface technology brings a complete revolution on how people interact with computers (Farooq, U., et al, 2011, p.27). This the technology which is now widely adopted on touch sensitive screens.

Summary of Chapters

1. ANALYTICAL EXPOSITION: Introduces the fundamentals of HCI, the importance of user experience, and the most common user interfaces like GUI and Voice User Interfaces.

2. CRITICAL CONTEXT: Discusses the theoretical framework of HCI design, including user-centered methodologies, task modeling, and the transition from WIMP interfaces to vision-based interaction.

3. INTEGRATIVE CONCLUSION: Synthesizes the core findings regarding usability criteria, multidisciplinary research methods, and future trends in interactive technology.

Keywords

Human computer Interaction (HCI), Computer Vision, Graphical User Interface (GUI), WIMP, voice user interface, surface technology, human factor, usability, functionality, post-WIMP, user-centered design, interactive systems, mobile technology, affordance, perceptive media.

Frequently Asked Questions

What is the primary focus of this work?

The paper focuses on analyzing trends and best practices in Human-Computer Interaction and the role of Computer Vision in enhancing user interface design.

What are the central themes discussed in the paper?

Central themes include user experience, system usability, the evolution of input methods from GUI to surface technology, and the multidisciplinary nature of HCI research.

What is the main objective of the research presented?

The objective is to provide an analytical exposition of how modern interactive systems are designed to improve productivity, accessibility, and the natural interaction between humans and machines.

Which scientific methods are primarily highlighted?

The paper highlights a wide range of research methods, including field experiments, usability tests, contextual inquiry, ethnography, and user-centered design processes.

What does the main body of the work cover?

The main body examines technical affordances, the direct manipulation model, the transition to post-WIMP interfaces, and how emerging technologies like perceptive media are shaping future human-computer interaction.

What are the key terms that characterize this work?

Key terms include HCI, Computer Vision, GUI, WIMP, Usability, Surface Technology, and Human Factors.

How does surface technology differentiate itself from traditional input devices?

Surface technology removes the need for physical peripherals like mice or keyboards by allowing direct, touch-sensitive interaction, enabling multiple processing points simultaneously on a screen.

What role does computer vision play in the future of HCI?

Computer vision enables computers to see and interpret their surroundings, facilitating more intuitive, natural interaction and providing assistance for individuals with disabilities.

What are the three most common user interfaces mentioned?

The paper identifies the Graphical User Interface (GUI), the Voice User Interface, and the Multi-Modal Interface as the three most prevalent types.

Why is the concept of "user-centered design" critical in this context?

It is critical because it ensures that computing systems are developed with a deep understanding of user needs, capabilities, and behaviors, ultimately leading to higher system efficiency and safety.

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Details

Title
Review of Human Computer Interaction and Computer Vision
Grade
4.0
Author
Professor Gabriel Kabanda (Author)
Publication Year
2019
Pages
9
Catalog Number
V497313
ISBN (eBook)
9783346017277
ISBN (Book)
9783346017284
Language
English
Tags
review human computer interaction vision
Product Safety
GRIN Publishing GmbH
Quote paper
Professor Gabriel Kabanda (Author), 2019, Review of Human Computer Interaction and Computer Vision, Munich, GRIN Verlag, https://www.grin.com/document/497313
Look inside the ebook
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