RevSim (Revolution Simulator) is a real-time, pilot-in-the-loop, virtual reality simulator of a Revolution kite. RevSim has been programmed in Unity in C#, compiled for Oculus headsets (Rift, ...), and is available in the Oculus Store with an Oculus key or via sideloading.
A Revolution kite basically consists of two connected triangles that are controlled via four lines by two handles. By symmetrically and/or asymmetrically rotating the handles, you can control the angles of attack and the angles of sideslip of both triangles independently. As a result, you can pin the kite at every position and attitude in the sky.
Inhaltsverzeichnis (Table of Contents)
- Introduction
- 25 years later
- Installation
- Operation
- Objects
- Coordinate system
- Kite
Zielsetzung und Themenschwerpunkte (Objectives and Key Themes)
RevSim, a virtual reality simulator for a REVOLUTION kite, aims to provide a realistic and immersive experience for pilots. It utilizes cutting-edge technology to offer a comprehensive simulation of the kite's flight dynamics and user interaction.
- Modeling and Simulation of a REVOLUTION Kite
- Virtual Reality Integration and User Interaction
- Real-Time Simulation of Kite Dynamics
- Implementation and Development using UNITY and C#
- Comparison to Real-World Kites and Limitations
Zusammenfassung der Kapitel (Chapter Summaries)
- Introduction: Introduces the RevSim software, its purpose, and the features it offers. Describes the basic structure of a REVOLUTION kite and the software's evolution over time.
- Installation: Explains the process of installing RevSim, including downloading and sideloading options, and the use of OCULUS keys for official installation.
- Operation: Provides a detailed guide on operating RevSim, explaining the controls, functions, and the different aspects of the simulator. This includes controls for wind speed, line length, and air drag, as well as tutorial options.
- Objects: Discusses the modeling and hierarchy of objects within the UNITY software, including the coordinate system used and a detailed explanation of the kite model.
Schlüsselwörter (Keywords)
RevSim, REVOLUTION kite, virtual reality, UNITY, C#, OCULUS, real-time simulation, pilot-in-the-loop, kite dynamics, flight modeling, user interface, controller interaction, 3D modeling, coordinate system, joints, line length, wind speed, air drag, tutorials.
- Arbeit zitieren
- Prof. Dr.-Ing. Jörg Buchholz (Autor:in), 2019, RevSim. A virtual reality simulator of a revolution kite for Oculus headsets, München, GRIN Verlag, https://www.grin.com/document/512684