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WindowsMedia - The Role of Microsoft Corporation in the current Multimedia Industry

Title: WindowsMedia - The Role of Microsoft Corporation in the current Multimedia Industry

Seminar Paper , 2002 , 24 Pages , Grade: 88% (A)

Autor:in: Claudius Benedikt Hildebrand (Author)

Computer Science - Internet, New Technologies
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Summary Excerpt Details

This report will evaluate the role of Microsoft Corporation in the current multimedia industry. In order to get an impression about Microsoft’s business, there is an overview of Microsoft’s products and services at first. Next, it will be Microsoft’s strongest competitors in the operating system market as most consumers of multimedia services have a Windows operating system which included a player for multimedia content. This player called Windows Media Player is being discussed and compared to the RealNetworks’ RealOne player which is regarded as one of Microsoft’s strongest competitors in the multimedia business. Consecutively, there is an investigation of electronic devices currently supporting the technology provided by Microsoft including different audio- and video codecs. Finally, there is a conclusion showing the results of the research and giving some recommendations when deciding which multimedia environment to choose: Microsoft or RealNetworks.

Excerpt


Table of Contents

1 Introduction

1.1 What is Multimedia?

1.2 Microsoft, the leading Multimedia Company?

1.3 Procedure and Analysis Objectives

2 Key features of the Multimedia Industry

2.1 Microsoft’s main business activities

2.2 Microsoft’s competitors

2.3 Microsoft’s effort in the Multimedia Industry

3 Current software applications used in the Multimedia Industry

3.1 Windows Media Series

3.1.1 Windows Media Encoder

3.1.2 Windows Media Services

3.1.3 Windows Media Player

3.1.4 Windows Media Rights Manager

3.1.5 Windows Media SDK

3.2 Comparison – Windows Media Player vs. RealOne

3.3 Windows Media Series 9 – Corona

4 Current technologies used

4.1 Supported Software/Hardware Platforms

4.2 Portable Devices

4.3 Windows Media 8 Codec vs RealMedia 8 Codec

4.4 Open vs. proprietary standards

5 Conclusion

Objectives and Core Themes

This report evaluates Microsoft Corporation's role and influence within the multimedia industry by analyzing its product ecosystem, market competition, and technological standards. The primary objective is to determine how Microsoft’s bundling strategy and software development efforts compare against key competitors like RealNetworks, and to assess the viability of open versus proprietary standards in the evolving digital media landscape.

  • Market analysis of Microsoft’s multimedia business activities.
  • Comparative performance study of Windows Media Player versus RealOne.
  • Technical evaluation of Microsoft’s audio and video codecs.
  • Assessment of the role of open standards like MPEG-4.
  • Investigation into server-side performance and streaming scalability.

Excerpt from the Book

3.1.2 Windows Media Services

Windows Media Services offers the possibility to broadcast a large number of multimedia streams over a network. In contrast to a web-server, Windows Media Services measure bandwidth usage during the streaming process and send data in a continuous flow, whereas web-servers are optimized for delivering large amounts of data in huge bursts. During the development process, the focus was being held on scalability, reliability, high quality of delivered content and financial issues. That’s why Windows Media Services has been completely integrated into Microsoft’s current Windows2000 Server environment without the need for purchasing additional licenses.

An independent test by ZD Labs (2000) verified the performance and scalability of Windows Media Services. In a first test, 22kbps narrowband video stream had been served simultaneously to more than 9000 clients without dropping streams. A second test serving 100kbps broadband video streams proofed smooth playback on more than 2400 concurrent clients and an accuracy of 99,9999999% of delivered packets in a 14-day test with an endless loop of the above mentioned 100kbps video stream; a very impressive performance!

Summary of Chapters

1 Introduction: Defines multimedia in a modern IT context and introduces Microsoft’s historical development as a key player in the software market.

2 Key features of the Multimedia Industry: Examines Microsoft’s corporate structure, business segments, and its competitive standing against other major industry players.

3 Current software applications used in the Multimedia Industry: Provides a detailed technical breakdown of the Windows Media Series components and compares the Windows Media Player against the RealOne alternative.

4 Current technologies used: Analyzes the hardware and software platforms, codec efficiencies, and the strategic tension between proprietary solutions and open standards like MPEG-4.

5 Conclusion: Synthesizes the findings, highlighting Microsoft’s dominance through operating system integration while suggesting that open standards may be essential for future cross-platform interoperability.

Keywords

Multimedia, Microsoft, Windows Media Player, RealNetworks, Streaming, Codecs, WMA, WMV, MPEG-4, Digital Rights Management, DRM, Software Development Kit, Server Scalability, Multimedia Industry, Interactivity.

Frequently Asked Questions

What is the primary focus of this research?

The research explores the impact and market position of Microsoft Corporation within the multimedia industry, focusing specifically on their software products and streaming technologies.

What are the core thematic areas discussed?

Key themes include Microsoft's business model for multimedia, the technical comparison of playback software, the efficiency of proprietary versus open codecs, and the impact of bundling software with operating systems.

What is the central research question?

The work aims to investigate how Microsoft established its multimedia dominance and evaluates whether its proprietary solutions remain competitive against alternatives and open standards like MPEG-4.

Which methodologies are employed in the study?

The study utilizes a descriptive and analytical approach, incorporating market share data, feature comparisons of competing software, and technical performance benchmarks like those from ZD Labs.

What topics are covered in the main section?

The main sections detail the Windows Media Series, analyze the competition with RealNetworks, describe the evolution of portable device support, and evaluate current audio/video compression standards.

How would you characterize this work using keywords?

Key terms defining this work include Multimedia, Microsoft, Windows Media, Streaming, Codecs, and Digital Rights Management.

How does Microsoft’s bundling strategy affect the competitive landscape?

The report notes that by bundling software like Windows Media Player directly with the operating system, Microsoft achieves a significant market advantage, forcing competitors to rely on superior features or user adoption efforts to gain traction.

What does the study conclude regarding the future of content delivery?

The conclusion suggests that while proprietary Microsoft solutions are dominant due to integration, the adoption of open standards like MPEG-4 and scalable server platforms like Helix are crucial for a flexible, cross-platform multimedia future.

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Details

Title
WindowsMedia - The Role of Microsoft Corporation in the current Multimedia Industry
College
UNITEC New Zealand  (Faculty of Business - Department of Information Systems and Computing)
Course
Interactive Multimedia Development 1
Grade
88% (A)
Author
Claudius Benedikt Hildebrand (Author)
Publication Year
2002
Pages
24
Catalog Number
V6346
ISBN (eBook)
9783638139380
ISBN (Book)
9783638639378
Language
English
Tags
media player windowsmedia realplayer realone helix encoder divx mpeg mp3
Product Safety
GRIN Publishing GmbH
Quote paper
Claudius Benedikt Hildebrand (Author), 2002, WindowsMedia - The Role of Microsoft Corporation in the current Multimedia Industry, Munich, GRIN Verlag, https://www.grin.com/document/6346
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