Virtual Environments are becoming more realistic and more functional with today’s constant technological advances.
These advances allow for virtualworlds to closely resemblereality. Therefore, new areas of usage andapplication of virtual environments are found every day.
The interiors of submarines, cargoships, powerplants, oilplatforms, airports and many other environments can today be replicated and used in various training applications, pre-construction simulations and many more.
Inhaltsverzeichnis (Table of Contents)
- Introduction
- Virtual Environments
- Virtual Humanoids
- Path Planning
- Motion Synthesis
- Summary
- Path Planning
- World Description
- Wavefront Planner
- Quadtree
- Cell Decomposition
- Global Roadmap
- Visibility Graph
- World Description Overview
- Path Adjustment
- Rubber Banding
- Path Smoothing
- Summary
- World Description
- Motion Synthesis
- Motion Description
- Organization of Motion Data
- Motion Graphs
- Motion Generation from Examples
- Annotations
- Data Organization Overview
- Motion Modification
- Motion Warping
- Spacetime
- Retargetting Motion
- Motion Modification Overview
- Motion Transition Detection
- Similarity Metric
- Window of Frames Approach
- Transition Detection Overview
- Summary
- i5 Framework
- Framework Layers
- Network Distribution
- Path Planning module
- Wavefront
- Quadtree
- Global Roadmap
- Motion Synthesis Module
- Motion data reader
- Motion transition detection
- Motion modification and blending
- Results
- Path Planning Module Analysis
- Wavefront analysis
- Quadtree analysis
- Global Roadmap analysis
- Comparative analysis
- Motion Synthesis Module Analysis
- Path Planning Module Analysis
Zielsetzung und Themenschwerpunkte (Objectives and Key Themes)
This master's thesis explores the development of interactive path planning and real-time motion synthesis methods for articulated humanoid characters in virtual environments. The goal is to create realistic and believable virtual humanoids that can navigate complex environments and interact with users in a natural way.
- Path planning for humanoid characters in virtual environments
- Real-time motion synthesis for articulated humanoids
- Integration of path planning and motion synthesis into a framework
- Analysis of different path planning and motion synthesis algorithms
- Evaluation of the developed framework in practical applications
Zusammenfassung der Kapitel (Chapter Summaries)
- Introduction: This chapter provides an overview of the growing importance of virtual environments and the need for realistic and interactive humanoid characters. The increasing realism and functionality of virtual environments, driven by technological advances, opens up new areas of application in training, simulation, and entertainment.
- Virtual Environments: This chapter discusses the key aspects of virtual environments related to humanoid characters. It covers the concepts of virtual humanoids, path planning, motion synthesis, and summarizes the challenges and opportunities in this field.
- Path Planning: This chapter focuses on different methods for path planning in virtual environments, including wavefront propagation, quadtree decomposition, cell decomposition, global roadmaps, and visibility graphs. It also discusses techniques for adjusting paths to account for obstacles and other constraints.
- Motion Synthesis: This chapter delves into the techniques for generating and manipulating motion data for humanoid characters. It explores the organization of motion data using motion graphs, the generation of motion from examples, annotation methods, and motion modification techniques such as motion warping, spacetime manipulation, and retargetting.
- i5 Framework: This chapter presents the framework developed for interactive path planning and real-time motion synthesis. It describes the framework's layers, network distribution capabilities, and the implementation of the path planning and motion synthesis modules.
- Results: This chapter analyzes the performance of the developed path planning and motion synthesis modules. It presents the results of experiments conducted with different virtual environments and tasks.
Schlüsselwörter (Keywords)
This master's thesis explores the key topics of virtual environments, interactive path planning, real-time motion synthesis, humanoid characters, virtual reality, artificial intelligence, computer graphics, and human-computer interaction. It focuses on the development and implementation of a framework for generating realistic and believable virtual humanoids capable of navigating complex environments and interacting with users in a natural way. The thesis also examines the application of various path planning and motion synthesis algorithms, analyzing their performance and limitations in practical settings.
- Arbeit zitieren
- Predrag Stojadinović (Autor:in), 2005, Interactive path planning and real-time motion synthesis for articulated humanoid characters in virtual environments, München, GRIN Verlag, https://www.grin.com/document/88981