en
de
es
fr
Shop
GRIN Website
Publish your texts - enjoy our full service for authors
Go to shop
›
Results for «
Gaming_Community
»
Open Filters
Search in
Title
Author
Fulltext
Subject
Communications - Multimedia, Internet, New Technologies
(8)
Communications - Public Relations, Advertising, Marketing, Social M...
(8)
Communications - Movies and Television
(8)
Business economics - Offline Marketing and Online Marketing
(6)
Didactics for the subject English - Pedagogy, Literature Studies
(5)
English Language and Literature Studies - Linguistics
(4)
Sport - Sport Economics, Sport Management
(3)
American Studies - Culture and Applied Geography
(2)
Business economics - General
(2)
Communications - Journalism, Journalism Professions
(2)
Computer Science - Miscellaneous
(2)
English Language and Literature Studies - Literature
(2)
Engineering - Communication Technology
(2)
German Studies - Linguistics
(2)
Philosophy - Theoretical (Realisation, Science, Logic, Language)
(2)
Sociology - Individual, Groups, Society
(2)
Communications - Miscellaneous
(2)
History of Germany - National Socialism, World War II
(1)
Tourism - Miscellaneous
(1)
Business economics - Banking, Stock Exchanges, Insurance, Accounting
(1)
Communications - Media Economics, Media Management
(1)
Computer Science - Technical Computer Science
(1)
Forestry / Forestry Economics
(1)
Sociology - Media, Art, Music
(1)
Communications - Specialized communication
(1)
Art - Overall Considerations
(1)
Tourism - Hotel Industry / Catering
(1)
Didactics for the subject English - Discussion and Essays
(1)
Pedagogy - The Teacher, Educational Leadership
(1)
Sociology - Economy and Industry
(1)
Communications - Print Media, Press
(1)
Communications - Intercultural Communication
(1)
Business economics - Miscellaneous
(1)
Business economics - Business Management, Corporate Governance
(1)
Engineering - Civil Engineering
(1)
Business economics - Trade and Distribution
(1)
Communications - Media History
(1)
Communications - Interpersonal Communication
(1)
Communications - Broadcast and entertainment
(1)
Sociology - Consumption and Advertising
(1)
World History - Antiquity
(1)
Biology - Genetics / Gene Technology
(1)
English Language and Literature Studies - Culture and Applied Geogr...
(1)
Sociology - Relationships and Family
(1)
Didactics - Business economics, Economic Pedagogy
(1)
Computer Science - Games Engineering
(1)
Interpreting / Translating
(1)
Sociology - Culture, Technology, Nations
(1)
Sociology - Work, Education, Organisation
(1)
Pedagogy - Media Pedagogy
(1)
Sport - Miscellaneous
(1)
Gaming
(1)
Pedagogy - Inclusion
(1)
Pedagogy - Miscellaneous Topics
(1)
Psychology - Social Psychology
(1)
Business economics - Information Management
(1)
Search all subjects...
Category of text
Price
10 - 25 USD
(1)
Language
English
(1)
Publication Year
Any Year
since 2024
since 2023
since 2022
since 2021
since 2020
since 2019
since 2018
since 2017
since 2016
since 2015
since 2010
since 2005
since 2000
Results for »
Gaming_Community
« (1 results)
Sort by
Most Relevant
Newest
Most Read
Alphabetic: A-Z
Alphabetic: Z-A
Price: Low to High
Price: High to low
Mobile phone usage of graduate students in Rawalakot. A study about the psychosocial and physical effects
Autor:in:
Sajid Khan (Author)
Subject:
Sociology - Consumption and Advertising
Category:
Elaboration , 2017
Price:
US$ 14.99