Gender Representation in Video Games

Analysis of "The Legend of Zelda"-Franchise


Seminar Paper, 2021

16 Pages, Grade: 1


Excerpt


Table of Contents

1 Introduction

2 Theoretical Framework
2.1 Gender Studies
2.2 Gender Representation in Video Games

3 Game Studies
3.1 Story
3.2 Picture
3.3 Characters

4 The Legend of Zelda
4.1 Story Analysis
4.2 Character and Picture analysis
4.2.1 Male Main Character: Link
4.2.2 Female Main Character: Zelda, Sheik, and Tetra

5 Conclusion

6 Primary Sources / Games

7 References

Excerpt out of 16 pages

Details

Title
Gender Representation in Video Games
Subtitle
Analysis of "The Legend of Zelda"-Franchise
College
Private Pädagogische Hochschule der Diözese Linz  (PHDL)
Grade
1
Author
Year
2021
Pages
16
Catalog Number
V1002058
ISBN (eBook)
9783346378583
ISBN (Book)
9783346378590
Language
English
Keywords
Gender Representation, The Legend of Zelda, Zelda, Video Games, Gender Studies, Game Studies, story analysis, character analysis, picture analysis, female character, gender stereotypes, gender norms, doing gender, link, sheik, tetra, sex, male, female, gender roles, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: The Wind Waker, The Legend of Zelda: The Minish Cap, The Legend of Zelda: Twilight Princess, damsel in distress, damsel, The Legend of Zelda: Breath of the Wild, BOTW, Hyrule Warriors: Age of Calamity, gender role model
Quote paper
Sven Frueh (Author), 2021, Gender Representation in Video Games, Munich, GRIN Verlag, https://www.grin.com/document/1002058

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