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The Representation of History in Science Fiction Video Games

Representations of African American History in the Depiction of Androids

Title: The Representation of History in Science Fiction Video Games

Master's Thesis , 2024 , 58 Pages , Grade: 1,3

Autor:in: Lukas Bay (Author)

English Language and Literature Studies
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Summary Excerpt Details

Science fiction has long served as a powerful lens through which complex social issues and historical narratives can be explored. From the earliest days of the genre, science fiction settings have been utilized to explore contemporary concerns. The struggles and experiences of marginalized groups have frequently found expression in science fiction narratives, with the African American experience being a particularly resonant and recurring motif. The history of African Americans in the United States, from the antebellum days of slavery through the long fight for civil rights and the ongoing struggle for equality, presents a compelling and highly significant narrative. This history of oppression, resistance, identity, and the struggle for freedom naturally lends itself to analogical representation. By representing these historical struggles in futuristic societies or alternate realities, they can be explored from new perspectives, potentially fostering greater empathy and understanding.

Whether the replicants in "Blade Runner", the Synths in "Fallout 4", or the androids in "Detroit: Become Human" - the representations of these 'artificial humanoids' include a number of analogies to African American struggles of the past. Works that investigate the representation of race and history in science fiction literature and film exist, but video games remain an area of research that is underrepresented in relation to their popularity and cultural relevance.

All three games use said representations of African American history in the context of artificial humanoids to allude to players’ cultural and historical knowledge and project it onto players’ interpretations of the (non?)human beings. The prevalence of these representations within the games’ narratives, however, differs significantly and correlates with how keenly each game is trying to convey the specific interpretation to players that treating these artificial humanoids as anything less than human is unjust.

Excerpt


Inhaltsverzeichnis (Table of Contents)

  • 1. Introduction
  • 2. Blade Runner
    • 2.1 General Information
    • 2.2 Replicants in the World of Blade Runner
    • 2.3 Representations of African American History
  • 3. Fallout 4
    • 3.1 General Information
    • 3.2 Synths in the world of Fallout 4
    • 3.3 Representations of African American History
  • 4. Detroit: Become Human
    • 4.1 General Information
    • 4.2 Androids in the world of Detroit: Become Human
    • 4.3 Representations of African American History
  • 5. Why represent History?

Zielsetzung und Themenschwerpunkte (Objectives and Key Themes)

This paper examines the representation of African American history in three science fiction video games: Blade Runner, Fallout 4, and Detroit: Become Human. The objective is to analyze how these games utilize artificial humanoids (replicants, synths, and androids) as allegorical figures to explore themes of oppression, resistance, and the struggle for equality, mirroring the historical experiences of African Americans. The paper investigates the effectiveness of this representational strategy in fostering empathy and understanding among players.

  • The use of artificial humanoids as allegorical representations of marginalized groups.
  • The exploration of African American history through the lens of science fiction narratives.
  • The potential of video games to promote empathy and understanding of complex social issues.
  • Analysis of the evolution of artificial humanoid representations in video games.
  • The role of player agency in shaping the narrative and meaning within these games.

Zusammenfassung der Kapitel (Chapter Summaries)

1. Introduction: This introductory chapter sets the stage for the paper's central argument: that science fiction video games effectively utilize artificial humanoids as allegorical figures to represent the historical struggles of African Americans. It establishes the genre's long history of exploring social issues and its capacity for creating empathy through distanced representations. The chapter highlights the advantages of using analogies to make challenging historical topics more accessible, provoking reconsideration of preconceptions and biases. It also introduces the concept of the "humanity question" as a central theme in depictions of artificial humanoids, paving the way for the analysis of specific games.

Frequently asked questions

What is the subject of this academic paper?

This paper examines the representation of African American history in three science fiction video games: Blade Runner, Fallout 4, and Detroit: Become Human.

What is the main objective of the paper?

The objective is to analyze how these games utilize artificial humanoids (replicants, synths, and androids) as allegorical figures to explore themes of oppression, resistance, and the struggle for equality, mirroring the historical experiences of African Americans. The paper investigates the effectiveness of this representational strategy in fostering empathy and understanding among players.

What are the key themes explored in the paper?

Key themes include the use of artificial humanoids as allegorical representations of marginalized groups, the exploration of African American history through the lens of science fiction narratives, the potential of video games to promote empathy and understanding of complex social issues, analysis of the evolution of artificial humanoid representations in video games, and the role of player agency in shaping the narrative and meaning within these games.

Which video games are analyzed in the paper?

The video games analyzed are Blade Runner, Fallout 4, and Detroit: Become Human.

What does the introduction chapter cover?

The introductory chapter sets the stage for the paper's central argument: that science fiction video games effectively utilize artificial humanoids as allegorical figures to represent the historical struggles of African Americans. It establishes the genre's long history of exploring social issues and its capacity for creating empathy through distanced representations. The chapter highlights the advantages of using analogies to make challenging historical topics more accessible, provoking reconsideration of preconceptions and biases. It also introduces the concept of the "humanity question" as a central theme in depictions of artificial humanoids, paving the way for the analysis of specific games.

What aspects of Blade Runner are examined?

The paper examines general information about Blade Runner, the role and characteristics of replicants in the game world, and representations of African American history within the game.

What aspects of Fallout 4 are examined?

The paper examines general information about Fallout 4, the role and characteristics of synths in the game world, and representations of African American history within the game.

What aspects of Detroit: Become Human are examined?

The paper examines general information about Detroit: Become Human, the role and characteristics of androids in the game world, and representations of African American history within the game.

Why does the paper focus on representing history through science fiction?

The paper argues that science fiction, specifically through the use of artificial humanoids, provides an effective means of exploring complex historical themes and fostering empathy by creating a distanced, yet relatable, context for understanding oppression and the struggle for equality.

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Details

Title
The Representation of History in Science Fiction Video Games
Subtitle
Representations of African American History in the Depiction of Androids
College
University of Tubingen  (English Department)
Grade
1,3
Author
Lukas Bay (Author)
Publication Year
2024
Pages
58
Catalog Number
V1556582
ISBN (PDF)
9783389120064
ISBN (Book)
9783389120071
Language
English
Tags
African American History Black History Slavery Racism Segregation Inequality Science Fiction Video Games Fallout 4 Synths Blade Runner Replicants Detroit: Become Human Androids US United States
Product Safety
GRIN Publishing GmbH
Quote paper
Lukas Bay (Author), 2024, The Representation of History in Science Fiction Video Games, Munich, GRIN Verlag, https://www.grin.com/document/1556582
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