Battle Royale, a Japanese film directed by Kinji Fukasaku, released in 2000, has received critical acclaim in large part, being praised for its satiric potential and instances of dark humor. Chuck Bowen, in Slant Magazine, however, did not agree with most of his colleagues, concluding his review with: “Maybe Battle Royale's ultimate punchline is its inexplicable ability to fool some people into taking it seriously.” . This essay, however, does not review the film or pass moral judgment on its characters, but rather goes against the above cited Bowen and take Battle Royale seriously, regarding one of its psychological issues: the dehumanization of the other.
Table of Contents
- Plot
- Dehumanization of the Other
- Depiction of Dehumanization in Battle Royale
Objectives and Key Themes
This essay examines the psychological issue of dehumanization, particularly as depicted in the film Battle Royale. It aims to analyze how the dehumanization of others occurs within the context of the film’s dystopian setting, where students are forced to engage in a fight to the death.
- Dehumanization of the Other
- Depiction of Dehumanization in Battle Royale
- The Role of Power and Control in Dehumanization
- The Impact of Fear and Panic on Dehumanization
- The Mechanistic Dehumanization of Characters
Chapter Summaries
The first chapter provides a summary of the plot of Battle Royale, setting the stage for the analysis of dehumanization within the film. It establishes the dystopian context where the BR Act forces students to fight to the death, creating a situation ripe for examining dehumanization.
The second chapter delves into the concept of dehumanization, defining it as a process that often occurs in contexts of conflict, where individuals are seen as less than human. It explores how dehumanization can lead to a lack of empathy and a willingness to engage in violence.
The third chapter analyzes how dehumanization is depicted in Battle Royale. It examines various instances of violence and the psychological processes that may have led to them. This chapter explores how the film portrays the dehumanization of students by adults, as well as the dehumanization of students by other students, highlighting the complex interplay of power, fear, and survival instincts in a situation of extreme violence.
Keywords
The key concepts explored in this essay are dehumanization, dystopia, violence, fear, power, control, empathy, and psychological analysis. The essay focuses on examining the dehumanization of the other as depicted in Battle Royale, a film that presents a unique context for exploring these themes.
- Citar trabajo
- Tony Buchwald (Autor), 2013, Dehumanization of the Other and its Depiction in "Battle Royale", Múnich, GRIN Verlag, https://www.grin.com/document/274519