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Impact of Gaming on Children. Intellectual Development and Higher Cognitive Abilities

Titel: Impact of Gaming on Children. Intellectual Development and Higher Cognitive Abilities

Hausarbeit , 2017 , 11 Seiten , Note: 1.0

Autor:in: S.M. Raju (Autor:in), Md. Shariful Islam (Autor:in)

Pädagogik - Medienpädagogik
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Zusammenfassung Leseprobe Details

This paper aims to prove that gaming can enhance children’s intellectual development by developing higher cognitive abilities using therapeutic interventions to target psychiatric disorders and improving multi-tasking abilities.

Leseprobe


Table of Contents

1. Develops Higher Cognitive Abilities

2. Therapeutic Interventions Targeting Psychiatric Disorders

3. Improving Multi-Tasking Abilities

Research Objectives and Topics

This paper aims to investigate the potential of video games to enhance children's intellectual development by fostering higher cognitive abilities, serving as therapeutic interventions for specific psychiatric conditions, and improving multi-tasking skills in an increasingly complex educational landscape.

  • Cognitive development and neurogenesis through gaming
  • Therapeutic applications for psychiatric disorders such as ADHD and autism
  • The role of electronic games in clinical mental health care
  • Enhancement of spatial navigation and problem-solving skills
  • Integration of educational games within school curricula

Excerpt from the Book

Develops Higher Cognitive Abilities

Firstly, gaming develops higher cognitive abilities. (In P. Pawlik and G. d’Ydewalle, 2006) stated that “Cognition is not merely a process, but a “mental” process. Cognition indeed refers to the mental process by which external or internal input is transformed, reduced, elaborated, stored, recovered, and used”. Cognition is the the mental process of knowing, including aspects such as awareness, perception, reasoning, and judgment. That which comes to be known, as through perception, reasoning, or intuition, knowledge which reiterates the earlier distinction between process and product, but also adds one (crucial) adjective. Studies suggest that, playing video games develops higher cognitive abilities which is contrary to the conventional beliefs that playing games is intellectually lazy and sedating. Bergland (2013) claimed that, “Video gaming can stimulate neurogenesis (growth of new neurons) and connectivity in the brain regions responsible for spatial orientation, memory formation and strategic planning” (p.1). The improvements of neurogenesis and neuroplasticity were found in the right hippocampus, right prefrontal cortex and the cerebellum. These brain regions are responsible for functions like spatial navigation, memory function and strategic planning.

Summary of Chapters

Develops Higher Cognitive Abilities: This chapter explores how video gaming stimulates neurogenesis and improves connectivity in brain regions responsible for memory, spatial navigation, and strategic planning.

Therapeutic Interventions Targeting Psychiatric Disorders: This section discusses the clinical potential of video games in treating conditions like PTSD, autism, and ADHD, highlighting the collaborative efforts between developers and psychiatrists.

Improving Multi-Tasking Abilities: This chapter analyzes how educational gaming enhances learning speed and multi-tasking performance, suggesting a shift toward using games as effective teaching tools in schools.

Keywords

Video games, Intellectual development, Cognitive abilities, Neurogenesis, Therapeutic interventions, Psychiatric disorders, Multi-tasking, Spatial navigation, Educational technology, Mental health, Brain connectivity, Learning advancement, Pediatric psychology, Student engagement, Strategic planning

Frequently Asked Questions

What is the core focus of this research?

The research examines the positive impact of video gaming on children's intellectual development, arguing that it can enhance cognitive functions and serve as a therapeutic tool.

What are the primary thematic areas covered?

The work covers cognitive improvement, the use of games in clinical mental health treatments, and the integration of gaming into educational environments to build 21st-century skills.

What is the main objective of the study?

The objective is to demonstrate that well-designed video games can act as beneficial interventions for developing higher-level cognitive abilities and assisting in the treatment of psychiatric disorders.

Which scientific methodology is utilized?

The study relies on a comprehensive literature review, synthesizing findings from neuroscience, psychology, and educational research, including fMRI studies and clinical reviews.

What is discussed in the main body of the paper?

The main body explores specific cognitive benefits like neuroplasticity, the use of Tetris and other games in trauma therapy, and how games foster multi-tasking and quick learning.

How would you characterize this work with keywords?

Key terms include intellectual development, cognitive abilities, therapeutic gaming, mental health interventions, and educational technology.

How does gaming affect brain structure specifically?

According to the research cited, gaming can stimulate neurogenesis and improve connectivity in the right hippocampus, right prefrontal cortex, and the cerebellum.

Is there evidence that games help with trauma?

Yes, the paper cites studies indicating that playing specific games, like Tetris, after traumatic events can help reduce the frequency and intensity of flashbacks.

Does the author suggest that all video games are beneficial?

No, the text explicitly notes that not every video game serves a constructive purpose and emphasizes that parents have a duty to guide children toward appropriate choices.

What role does the parent-child relationship play in gaming habits?

The research suggests that a caring parent-child relationship is more effective than strict restriction, as it fosters healthier social adjustment and better use of media.

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Details

Titel
Impact of Gaming on Children. Intellectual Development and Higher Cognitive Abilities
Hochschule
Internationale Islamische Universität Malaysia
Note
1.0
Autoren
S.M. Raju (Autor:in), Md. Shariful Islam (Autor:in)
Erscheinungsjahr
2017
Seiten
11
Katalognummer
V385658
ISBN (eBook)
9783668600690
ISBN (Buch)
9783668600706
Sprache
Englisch
Schlagworte
impact gaming children intellectual development higher cognitive abilities
Produktsicherheit
GRIN Publishing GmbH
Arbeit zitieren
S.M. Raju (Autor:in), Md. Shariful Islam (Autor:in), 2017, Impact of Gaming on Children. Intellectual Development and Higher Cognitive Abilities, München, GRIN Verlag, https://www.grin.com/document/385658
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