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Publication Year


Results for » gaming «  (1876 results)

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  • Gegenüberstellung von Gaming-Technologien – Cloud-Gaming und Klassisches Gaming
    Title: Gegenüberstellung von Gaming-Technologien – Cloud-Gaming und  Klassisches Gaming
    Autor:in: Semi Burshille (Author)
    Subject: Communications - Multimedia, Internet, New Technologies
    Category: Term Paper , 2022 , Grade: 1,7
    Price: US$ 16.99
  • Does Virtual Reality Gaming Evokes Stronger Brain Activities than Traditional Gaming?
    On the Usage of Virtual Reality
    Title: Does Virtual Reality Gaming Evokes Stronger Brain Activities than Traditional Gaming?
    Autor:in: Marvin Brucker (Author)
    Subject: Engineering - Computer Engineering
    Category: Research Paper (postgraduate) , 2018 , Grade: 1,3
    Price: US$ 14.99
  • Gaming-Sprache - Varietät oder handlungsorientiertes Sprechen?
    Eine empirische Arbeit anhand des Spiels "League of Legends"
    Title: Gaming-Sprache - Varietät oder handlungsorientiertes Sprechen?
    Autor:in: Philipp Aghaei-Basti (Author)
    Subject: German Studies - Linguistics
    Category: Master's Thesis , 2021 , Grade: 1,3
    Price: US$ 38.99
  • Gaming Controls. Trends und Entwicklungen
    Title: Gaming Controls. Trends und Entwicklungen
    Autor:in: Robert Scharbach (Author)
    Subject: Business economics - Miscellaneous
    Category: Seminar Paper , 2019 , Grade: 2,0
    Price: US$ 17.99
  • Die Blockchain in der Gaming-Branche
    Innovative Geschäftsmodelle anhand von Steam
    Title: Die Blockchain in der Gaming-Branche
    Autor:in: Antonio Thomas (Author)
    Subject: Business economics - Miscellaneous
    Category: Master's Thesis , 2018 , Grade: 2
    Price: US$ 38.99
  • Gaming und kommerzielle Kommunikation von Videospielen
    Title: Gaming und kommerzielle Kommunikation von Videospielen
    Autor:in: Frank Backa (Author)
    Subject: Business economics - Offline Marketing and Online Marketing
    Category: Bachelor Thesis , 2014 , Grade: 2,0
    Price: US$ 26.99
  • Sprachverwendung in Gaming Communities am Beispiel readmore.de
    Title: Sprachverwendung in Gaming Communities am Beispiel readmore.de
    Autor:in: Jan Horak (Author)
    Subject: Communications - Specialized communication
    Category: Seminar Paper , 2010 , Grade: 2,0
    Price: US$ 7.99
  • Markenkommunikation auf Twitch. Glaubwürdigkeit im Bereich Gaming
    Title: Markenkommunikation auf Twitch. Glaubwürdigkeit im Bereich Gaming
    Autor:in: Benjamin Wieck (Author)
    Subject: Communications - Multimedia, Internet, New Technologies
    Category: Bachelor Thesis , 2022 , Grade: 1,7
    Price: US$ 38.99
  • The Stigma Game. Gaming between Subculture and the Olympics
    Title: The Stigma Game. Gaming between Subculture and the Olympics
    Autor:in: Maximilian Heining (Author)
    Subject: Gaming
    Category: Term Paper (Advanced seminar) , 2020 , Grade: 1
    Price: US$ 0.99
  • Entwicklung einer ortsabhängigen Spielesoftware für Pervasive Gaming
    Title: Entwicklung einer ortsabhängigen Spielesoftware für Pervasive Gaming
    Autor:in: B.Sc. Jan Napitupulu (Author)
    Subject: Computer Science - Applied
    Category: Bachelor Thesis , 2006 , Grade: 1,3
    Price: US$ 39.99
  • Critical Success Factors Driving Customer Adoption of Cloud Gaming Platforms
    Title: Critical Success Factors Driving Customer Adoption of Cloud Gaming Platforms
    Autor:in: Timo Grünzinger (Author)
    Subject: Business economics - Information Management
    Category: Master's Thesis , 2021 , Grade: 19/20
    Price: US$ 19.99
  • Impact of Gaming on Children. Intellectual Development and Higher Cognitive Abilities
    Title: Impact of Gaming on Children. Intellectual Development and Higher Cognitive Abilities
    Autor:in: S.M. Raju (Author), Md. Shariful Islam (Author)
    Subject: Pedagogy - Media Pedagogy
    Category: Term Paper , 2017 , Grade: 1.0
    Price: US$ 14.99
  • Gamification: Einsatz und Auswirkung von Social Network Gaming im medienökonomischen Kontext
    Title: Gamification: Einsatz und Auswirkung von Social Network Gaming im medienökonomischen Kontext
    Autor:in: Anne-Katrin Clemens (Author)
    Subject: Communications - Multimedia, Internet, New Technologies
    Category: Term Paper , 2012 , Grade: 2,0
    Price: US$ 14.99
  • The Lead User Influence in Online Communities – A Gaming Community Example
    Title: The Lead User Influence in Online Communities – A Gaming Community Example
    Autor:in: Dr. Tobias Fritsch (Author)
    Subject: Business economics - General
    Category: Diploma Thesis , 2007 , Grade: 1,3
    Price: US$ 31.99
  • The Death of God. Why a Second-Person Gaming Perspective Is Not Possible
    Title: The Death of God. Why a Second-Person Gaming Perspective Is Not Possible
    Autor:in: Narmin Khalilova (Author)
    Subject: Philosophy - Miscellaneous
    Category: Seminar Paper , 2025
    Price: US$ 6.99
  • Kognitive Eigenschaften von Experten. Ein Blick auf die Expertiseforschung in Sport, Gaming und Sprache
    Title: Kognitive Eigenschaften von Experten. Ein Blick auf die Expertiseforschung in Sport, Gaming und Sprache
    Autor:in: Simon Ellinger (Author)
    Subject: Speech Science / Linguistics
    Category: Research Paper (postgraduate) , 2021 , Grade: 1,0
    Price: US$ 16.99
  • Global Strategic Management - Outsourcing in Domestic Electronics Industry
    Gaming - Microsoft XBox 360
    Title: Global Strategic Management - Outsourcing in Domestic Electronics Industry
    Autor:in: Mo Elnadi (Author)
    Subject: Business economics - Business Management, Corporate Governance
    Category: Examination Thesis , 2010 , Grade: 78/100
    Price: US$ 17.99
  • Video Game Success in Times of Crisis. Einfluss von Gaming Produktmerkmalen auf die globalen Steam Spielerzahlen während Covid-19
    Title: Video Game Success in Times of Crisis. Einfluss von Gaming Produktmerkmalen auf die globalen Steam Spielerzahlen während Covid-19
    Autor:in: Lukas Wirth (Author)
    Subject: Computer Science - Games Engineering
    Category: Master's Thesis , 2021 , Grade: 2,0
    Price: US$ 39.99
  • Virtual Currencies in Online Gaming
    Title: Virtual Currencies in Online Gaming
    Autor:in: Verena Kern (Author)
    Subject: Communications - Journalism, Journalism Professions
    Category: Master's Thesis , 2013 , Grade: 1,0
    Price: US$ 38.99
  • Gaming Culture. Computerspiele als Kulturgut?
    Title: Gaming Culture. Computerspiele als Kulturgut?
    Autor:in: Betül Büsra Tosun (Author)
    Subject: Cultural Studies - Miscellaneous
    Category: Term Paper (Advanced seminar) , 2013 , Grade: 2,3
    Price: US$ 14.99
  • Einschränkungen beim Mobile Gaming auf Mobiltelefonen
    Methoden und Entwicklungen zur Bewältigung der Interface-Spezifischen Limitationen auf mobilen Geräten
    Title: Einschränkungen beim Mobile Gaming auf Mobiltelefonen
    Autor:in: Thomas Frommlet (Author), Dr. Tobias Fritsch (Author)
    Subject: Computer Science - Applied
    Category: Diploma Thesis , 2006 , Grade: 1,3
    Price: US$ 39.99
  • "The Fiscal Cliff". Innenpolitisches Chicken-Gaming in den USA
    Title: "The Fiscal Cliff". Innenpolitisches Chicken-Gaming in den USA
    Autor:in: Peter Schröder (Author)
    Subject: Politics - Region: USA
    Category: Essay , 2013 , Grade: 1,3
    Price: US$ 14.99
  • Gaming und Game-Design. Perspektive, Nutzungsmotivation und Rezeptionsmodalität
    Title: Gaming und Game-Design. Perspektive, Nutzungsmotivation und Rezeptionsmodalität
    Autor:in: Daniel Zimmermann (Author)
    Subject: Computer Science - Games Engineering
    Category: Master's Thesis , 2015 , Grade: 1,0
    Price: US$ 42.99
  • Markenglaubwürdigkeit durch Gaming-Influencer auf Live-Streaming Plattformen
    Eine Analyse von verschiedenen Generationen
    Title: Markenglaubwürdigkeit durch Gaming-Influencer auf Live-Streaming Plattformen
    Autor:in: Oliver Wahl (Author)
    Subject: Communications - Public Relations, Advertising, Marketing, Social Media
    Category: Master's Thesis , 2024 , Grade: 1.3
    Price: US$ 46.99
  • Storytelling in Video Games. Aspects of Immersion
    Title: Storytelling in Video Games. Aspects of Immersion
    Autor:in: Melitta Reinerth (Author)
    Subject: English Language and Literature Studies - Literature
    Category: Bachelor Thesis , 2021 , Grade: 1,7
    Price: US$ 21.99
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