Extrait
Table of Contents
List of Figures
List of Tables
1 Introduction
1.1 Objectives of the Thesis
1.2 Structure of the Thesis
1.3 Theoretical Foundations
1.3.1 Gamification and Related Concepts
1.3.2 Flow
1.3.3 Motivation Theories
2 Methodology
3 Effects of Gamification Applications
3.1 Display Progression
3.2 Providing Feedback
3.3 Engaging Behavior
3.4 Overview and Discussion of Results
3.5 Preliminary Model for Gamification Effects
4 Conclusion
4.1 Limitations and Future Work
References
Fin de l'extrait de 30 pages
- Citation du texte
- Carolin Klosterkamp (Auteur), 2014, Assessing the Effects of Gamification Applications and its Benefits for the Workplace, Munich, GRIN Verlag, https://www.grin.com/document/432840
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