This paper has the aim to address the following research question: How does the interactive digital media product meet the quality criteria, outlined in LORI, to support learning? In order to answer these research question, first the proto-type was developed and implemented. After that evaluation and analysis took place. In more detail, the structure of this paper is based on the ADDIE model. In chapter 2 the ADDIE model is described. Chapter 3 analyses the topic, the target group and learning goals. Whereas chapter 4 focuses on the design and development. That means the focus is on the design, different theories and models and how to connect them with the results from chapter 3. The research question and the hypothesis are also introduced in chapter 4. A few important explanatory notes about the implementation are in Chapter 5. In order to answer the research question the collected data and methods are described and analysed in Chapter 6. This paper will close with a conclusion.
Table of Contents
1 Introduction
2 ADDIE Model
3 Analysis
3.1 Employee Onboarding
3.1.1 Onboarding Process Levels
3.1.2 Onboarding Programs
3.1.3 Onboarding Success factors
3.2 Target Group Analysis
3.3 Learning Objectives
4 Design & Development
4.1 Educational Context
4.2 Howspace
4.3 Research Question and Hypotheses
5 Implementation
6 Evaluation
6.1 LORI – Questionnaire
6.2 Quality Criteria
6.3 Data Collection
6.4 Data Analysis
6.5 Data Discussion
7 Conclusion
7.1 International Cooperation Project
7.2 General Conclusion
Objectives and Core Themes
This paper examines the design, implementation, and evaluation of a digital onboarding platform titled "100+", developed during an international cooperation project. The primary research question addresses whether the interactive digital media product meets the quality criteria outlined in the Learning Object Review Instrument (LORI) to support effective learning for new employees.
- Theoretical foundations of employee onboarding and success factors.
- Application of the ADDIE model in instructional design for digital products.
- Implementation of a prototype using the digital facilitation platform Howspace.
- Evaluation of learning objects based on the eight LORI dimensions.
- Insights into collaborative international group work and challenges of digitalization.
Excerpt from the Book
3.1 Employee Onboarding
Onboarding is a typical term of human resources management (Aygun, 2015, p. 161). It is an organizational socialization. Therefore, onboarding may be defined as the process of hiring and integrating new employees with the focus on the transformation from being “an outsider to productive members of the organization” (Sharma & Stol, 2019, p. 1). The focus of onboarding is on the active part on welcoming a new employee successfully in the organization (Aygun, 2015, p. 161). Even before the official start of the working contract the onboarding process starts (Aygun, 2015, pp. 165-166; Verhoeven, 2016, p. 110). There are different possibilities to stay in contact with the prospective employee. One example is suggested by Aygun (2015, p. 167) as staying in contact is important, e.g. a welcome email with information about pre-boarding should be sent. There prospective employees can take care of necessary bureaucratic parts of the onboarding process. As all time-consuming necessities are taken care of new employees are able to focus on the important topics on the first day of work.
Human resource managements in all companies must create "an effective workforce" (Srimannarayana, 2016, p. 620). “New hires bring talent, experience, skill and newer perspectives to the job” (Chillakuri, 2020, p. 14). Effective and successful onboarding programs are investments in the new employees to help them to meet their potential in the organization (Chilakuri, 2020, p. 14).
Summary of Chapters
1 Introduction: This chapter highlights the significance of structured onboarding for new employees and introduces the development of the "100+" digital platform within an international project.
2 ADDIE Model: The chapter outlines the five phases of the ADDIE model—Analysis, Design, Development, Implementation, and Evaluation—which serve as the structural framework for the paper.
3 Analysis: This section provides a theoretical background on onboarding processes, defines the target group of knowledge workers, and establishes key learning objectives based on Bauer's "Four C's".
4 Design & Development: This chapter connects educational theories—such as andragogy, cognitivism, and social learning—to the design of the "100+" platform and describes the use of the Howspace tool.
5 Implementation: This section details the creation of the platform prototype, focusing on its timeline design for the first 100 days of employment.
6 Evaluation: This chapter introduces the LORI questionnaire, details the data collection methods among peer groups, and analyzes the results to verify if the product meets quality criteria.
7 Conclusion: The final chapter summarizes the project’s findings, reflects on the collaborative learning experience, and discusses limitations and future research potential.
Keywords
Onboarding, Instructional Design, ADDIE Model, LORI, Digital Learning, Knowledge Workers, Howspace, Employee Integration, Collaborative Learning, Educational Technology, Prototype Evaluation, Blended Learning, Human Resources, Organizational Socialization, Generation Y and Z.
Frequently Asked Questions
What is the core purpose of this academic work?
The work aims to design, implement, and evaluate a prototype digital onboarding platform called "100+" to support new employees during their transition into an organization.
Which specific themes are addressed?
The paper covers human resource onboarding strategies, educational design theories, the use of Howspace for digital facilitation, and the practical evaluation of digital learning objects.
What is the main research question?
The study investigates how the developed interactive digital media product meets the quality criteria outlined in the LORI framework to support learning.
What scientific methods were employed?
The project follows the ADDIE instructional design model and utilizes the LORI (Learning Object Review Instrument) questionnaire to conduct a descriptive statistical evaluation of the prototype.
What does the main body of the paper discuss?
It discusses the theoretical background of onboarding, educational context, design choices, implementation of the prototype, and the subsequent evaluation process involving peer feedback.
Which keywords characterize this paper?
Key terms include Onboarding, ADDIE Model, Digital Learning, LORI, and Organizational Socialization.
Why was the "100+" product designed specifically for the first 100 days?
The author identifies the first 100 days as the most critical phase for a new employee to transition from an outsider to a productive organizational insider.
How does the paper address the limitations of its evaluation?
The author acknowledges the small sample size (five questionnaires) and notes that while the data suggests the product meets quality criteria, it should be treated with caution regarding generalizability.
What role does Howspace play in this project?
Howspace serves as the digital facilitation platform used to host the onboarding prototype, enabling collaboration and interaction through various widgets and AI-supported tools.
What was the main outcome of the collaboration experience?
The international cooperation project highlighted that successful collaborative work requires clear communication and iterative processes, even while presenting challenges due to the broad scope of the topic.
- Arbeit zitieren
- Julia Meier (Autor:in), 2020, Instructional Design: Creating an interactive digital product for education, München, GRIN Verlag, https://www.grin.com/document/961176