Storytelling in Video Games. Aspects of Immersion


Bachelor Thesis, 2021

49 Pages, Grade: 1,7


Abstract or Introduction

In this thesis, the author will highlight the aspects of how video games transport a story to the player. To do so, she wants to give a short overview describing how the term of literature has developed. Literature is not restricted to written books only. People have always found new ways to tell their stories, and improve them. The author will also give a brief overview of how video games have been invented and how they have developed until today. The way people played video games has changed. Once a social gathering inarcades, video games have become an activity that is performed in private, at home. The advances in technology go together with the progress in developing video games. As computers grew stronger, more complex video games could be developed.

Details

Title
Storytelling in Video Games. Aspects of Immersion
College
University of Cologne  (Englisches Seminar I)
Grade
1,7
Author
Year
2021
Pages
49
Catalog Number
V1024815
ISBN (eBook)
9783346428608
ISBN (Book)
9783346428615
Language
English
Tags
Storytelling, Videogames, gaming, literature, immerion, spiele, videospiele, computerspiele, video games, playstation, computer, games, hero's journey, cybertext
Quote paper
Melitta Reinerth (Author), 2021, Storytelling in Video Games. Aspects of Immersion, Munich, GRIN Verlag, https://www.grin.com/document/1024815

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