Storytelling in Video Games. Aspects of Immersion


Tesis (Bachelor), 2021

49 Páginas, Calificación: 1,7


Resumen o Introducción

In this thesis, the author will highlight the aspects of how video games transport a story to the player. To do so, she wants to give a short overview describing how the term of literature has developed. Literature is not restricted to written books only. People have always found new ways to tell their stories, and improve them. The author will also give a brief overview of how video games have been invented and how they have developed until today. The way people played video games has changed. Once a social gathering inarcades, video games have become an activity that is performed in private, at home. The advances in technology go together with the progress in developing video games. As computers grew stronger, more complex video games could be developed.

Detalles

Título
Storytelling in Video Games. Aspects of Immersion
Universidad
University of Cologne  (Englisches Seminar I)
Calificación
1,7
Autor
Año
2021
Páginas
49
No. de catálogo
V1024815
ISBN (Ebook)
9783346428608
ISBN (Libro)
9783346428615
Idioma
Inglés
Palabras clave
Storytelling, Videogames, gaming, literature, immerion, spiele, videospiele, computerspiele, video games, playstation, computer, games, hero's journey, cybertext
Citar trabajo
Melitta Reinerth (Autor), 2021, Storytelling in Video Games. Aspects of Immersion, Múnich, GRIN Verlag, https://www.grin.com/document/1024815

Comentarios

  • No hay comentarios todavía.
Leer eBook
Título: Storytelling in Video Games. Aspects of Immersion



Cargar textos

Sus trabajos académicos / tesis:

- Publicación como eBook y libro impreso
- Honorarios altos para las ventas
- Totalmente gratuito y con ISBN
- Le llevará solo 5 minutos
- Cada trabajo encuentra lectores

Así es como funciona