“The Fear System” - Triggering Tension in Survival Horror Videogames


Bachelor Thesis, 2011

49 Pages


Excerpt


Table of Contents

1 Introduction

2 A Brief History of the Horror Videogame
2.1 The Origins of Videogame Horror
2.2 The Evolution of Videogame Horror
2.3 The Modern Videogame Horror

3 Approaching the Field
3.1 Academic Approaches in Game Studies: Narratology vs. Ludology
3.2 Linking Narratology and Ludology: The Approach of this Paper
3.3 Defining the Survival Horror Videogame: An Attempt
3.4 Immersion: Connecting the Player and the Game
3.5 Theories and the Method

4 Analysis of Resident Evil and Silent Hill
4.1 Resident Evil
4.1.1 Visual/Level Design Techniques
4.1.2 Gameplay Techniques
4.1.3 Audio Techniques
4.1.4 Narrative Techniques
4.1.5 Miscellaneous Techniques
4.2 Silent Hill
4.2.1 Visual/Level Design Techniques
4.2.2 Gameplay Techniques
4.2.3 Audio Techniques
4.2.4 Narrative Techniques
4.2.5 Miscellaneous Techniques

5 Conclusion

Works Cited

Excerpt out of 49 pages

Details

Title
“The Fear System” - Triggering Tension in Survival Horror Videogames
College
University of Osnabrück
Author
Year
2011
Pages
49
Catalog Number
V177512
ISBN (eBook)
9783640992201
ISBN (Book)
9783640992249
File size
607 KB
Language
German
Keywords
Game Studies, Ludology, Narratology, Video Games, Horror Media
Quote paper
Pavel Girard (Author), 2011, “The Fear System” - Triggering Tension in Survival Horror Videogames, Munich, GRIN Verlag, https://www.grin.com/document/177512

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