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Barriers and chances for creativity within the cultural sector on the example of museums

Título: Barriers and chances for creativity within the cultural sector on the example of museums

Trabajo Universitario , 2017 , 9 Páginas , Calificación: 1,7

Autor:in: Felix Zappe (Autor)

Ciencias Culturales - General y definiciones
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Resumen Extracto de texto Detalles

The sub-sector of museums within the cultural and creative industries has special potential barriers to creativity and innovation which are described in this work.

Extracto


Table of Contents

1 INTRODUCTION

1.1 CREATIVITY AND THE CREATIVE & CULTURAL INDUSTRY

2 INNOVATION AND CREATIVITY EFFORTS CONCERNING MUSEUMS

2.1 SKILLS

2.2 NETWORK

2.3 STRUCTURE

Objectives and Topics

This work aims to examine the specific barriers and opportunities for fostering creativity and innovation within the museum sector, providing a structured analysis of internal and external organizational challenges.

  • Analysis of the creative and cultural industry framework
  • Evaluation of the Museum Innovation Model (MIM)
  • Assessment of skill-based barriers in museum workforces
  • Examination of networking and external collaboration challenges
  • Investigation of organizational structure and governance hurdles

Excerpt from the book

2.1 Skills

Skills refers to the inside treatment of a museum’s workers and their knowledge and abilities as well provided by the employer and by the employee, i.e. the care for the skills of the workers and the workers own care their skills. Common barriers within the skills section are to be found in the following clusters with the following reasoning according to BOP Consulting (2016, pp. 51-54):

• Recruitment

o Outdated approaches

o Unclear job terms

o Unattractive, narrow workplace

• Knowledge

o Lack of specialist knowledge exchange

• Continuing professional development (CPD) and training

o No sector specific training

o Too much heritage within one sector

o Lack of implementation of CPD standards

Summary of Chapters

1 INTRODUCTION: This chapter defines the creative sector and outlines the psychological foundations of creativity as well as the industry context.

2 INNOVATION AND CREATIVITY EFFORTS CONCERNING MUSEUMS: This chapter introduces the Museum Innovation Model and categorizes specific barriers into skills, networks, and organizational structures.

Keywords

Museums, Creativity, Innovation, Cultural Industry, Museum Innovation Model, Skills, Networking, Organizational Structure, Open Innovation, Social Enterprise, Social Innovation, Workforce, Professional Development, Governance, Heritage

Frequently Asked Questions

What is the core focus of this research?

The work focuses on identifying the specific barriers and chances for creativity and innovation within the museum sector, which serves as a sub-sector of the broader cultural and creative industries.

What are the central themes discussed in the text?

The central themes include the application of the Museum Innovation Model, the importance of internal workforce skills, the necessity of external networks, and the role of organizational structure in fostering innovation.

What is the primary goal of this work?

The primary goal is to provide a structured overview of the potential obstacles museums face when trying to implement modern innovation strategies and to suggest ways to overcome these through specific organizational changes.

Which scientific approach does the author use?

The author uses a literature-based analysis of reports and organizational models, such as the Museum Innovation Model (MIM) and research by BOP Consulting and the CEWG, to categorize and explain systemic barriers.

What does the main body of the text cover?

The main body details the three organizational layers—internal skills, external networks, and internal structure—and identifies specific barriers within each cluster that hinder creative potential.

Which keywords best characterize the paper?

Key terms include Museum Innovation Model, cultural sector, creative industries, organizational structure, and professional development.

What is the "Museum Innovation Model" (MIM) mentioned in the text?

The MIM is a framework consisting of three pillars: Open innovation, social enterprise, and social innovation, designed to help museums achieve their socio-cultural mission more effectively.

How does the concept of "two-way open sourcing" apply to museums?

It describes an innovation path where museums open their workflows to outside contributions, allowing for mutual learning and the development of better end products while sharing knowledge across the sector.

What specific skill-related barriers are identified for museum employees?

Barriers include outdated recruitment processes, a lack of specialist knowledge exchange, and an insufficient implementation of sector-specific professional development standards.

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Detalles

Título
Barriers and chances for creativity within the cultural sector on the example of museums
Universidad
University of Malta  (Edward de Bono Institute)
Curso
Creativity, Innovation and the Arts
Calificación
1,7
Autor
Felix Zappe (Autor)
Año de publicación
2017
Páginas
9
No. de catálogo
V358281
ISBN (Ebook)
9783668431966
ISBN (Libro)
9783668431973
Idioma
Inglés
Etiqueta
innovation cultural sector museum creativity barriers chances
Seguridad del producto
GRIN Publishing Ltd.
Citar trabajo
Felix Zappe (Autor), 2017, Barriers and chances for creativity within the cultural sector on the example of museums, Múnich, GRIN Verlag, https://www.grin.com/document/358281
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