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grundlage
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HyperPlay. General Game Playing mit imperfekten Informationen
Grundlagen der Game Description Language und der Monte-Carlo-Methode
Autor:in:
Lea Kristin Gerling (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper , 2013 , Grade: 1,0
Price:
US$ 18.99
Game Studies im Paradigma Virtueller Realität
Eine narratologische Exploration experimenteller Virtual-Reality-Inhalte im Kontext der Oculus Rift Entwicklergemeinschaft
Autor:in:
Felix Hanser (Author)
Subject:
Computer Science - Games Engineering
Category:
Master's Thesis , 2015 , Grade: 1,7
Price:
US$ 42.99
‚Lovecraftian Horror‘. Zur visuell-narrativen Darstellung des "namenlosen Grauens" und des "unsäglichen Schreckens" im Videospiel Bloodborne (2015)
Autor:in:
Yue Xi (Author)
Subject:
Computer Science - Games Engineering
Category:
Academic Paper , 2021 , Grade: 1,0
Price:
US$ 0.99