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Darstellung weiblicher und männlicher Charaktere im japanischen Videospiel
Autor:in:
B. A. Marvin Udzik (Author)
Subject:
Sociology - Relationships and Family
Category:
Project Report , 2009 , Grade: 1,3
Price:
US$ 16.99
Dokumentation einer Unterrichtseinheit - Videospiele im Deutschunterricht
10. Klasse Gymnasium
Autor:in:
Christian Krebühl (Author)
Subject:
Didactics - Common Didactics, Educational Objectives, Methods
Category:
Lesson Plan , 2011
Price:
US$ 33.99
Eine Übersetzungsanalyse am Beispiel ausgewählter Metaphern im Videospiel "Resident Evil 4"
Autor:in:
B.A. Sarah Insacco (Author)
Subject:
German Studies - Miscellaneous
Category:
Project Report , 2015 , Grade: 11,0
Price:
US$ 14.99
Werbung auf den zweiten Blick. Programmintegrierte Werbeformen in Kinder- und Jugendmedien
Product Placement in Computer- und Videospielen und die Ansprache der Zielgruppe "Kinder"
Autor:in:
Jacqueline Siemon (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Academic Paper , 2013 , Grade: 1,3
Price:
US$ 16.99
‚Lovecraftian Horror‘. Zur visuell-narrativen Darstellung des "namenlosen Grauens" und des "unsäglichen Schreckens" im Videospiel Bloodborne (2015)
Autor:in:
Yue Xi (Author)
Subject:
Computer Science - Games Engineering
Category:
Academic Paper , 2021 , Grade: 1,0
Price:
US$ 0.99
Gamification und Game-based Learning in Wirtschaft und Lehre. Einflüsse auf Motivation und Leistung
Ein GRIN-Sammelband
Autor:in:
GRIN Verlag (Hrsg.) (Editor)
,
Carolin Kraus (Author)
,
Lena Burkart (Author)
,
Vanessa Lang (Author)
,
Nursel Esma Ayar (Author)
,
Marius Neumann (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Anthology , 2024
Price:
US$ 32.99