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mcgonigal
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Bildungsprozesse im analogen und digitalen Kinderspiel. Die Bedeutung des Kinderspiels aus pädagogischer Sicht mit Hinblick zur Psychoanalyse
Autor:in:
Michaela Hochmuth (Author)
Subject:
Pedagogy - Nursery Pedagogy, Early Childhood Education
Category:
Bachelor Thesis , 2022 , Grade: 1,0
Price:
US$ 34.99
Kollektive Intelligenz in Alternate Reality Games
Am Beispiel von "The Lost Ring"
Autor:in:
Diana Weschke (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Scientific Essay , 2010 , Grade: 2
Price:
US$ 18.99
Transmediale Narration im Kino
Von den Anfängen bis zu Alternate Reality Games am Beispiel von "The Dark Knight"
Autor:in:
Diana Weschke (Author)
Subject:
Film Science
Category:
Term Paper (Advanced seminar) , 2010 , Grade: 2
Price:
US$ 16.99
La mobilisation des utilisateurs de jeux vidéo en faveur du développement social. Le cas d'Urgent Evoke, jeu en réalité alternée
Autor:in:
Marie Reiter (Author)
Subject:
Social Work
Category:
Master's Thesis , 2011 , Grade: 16/20
Price:
US$ 42.99
Nachhaltigkeit der Motivation in der Gamification
Eine systematische Analyse
Autor:in:
Jennifer Thiel (Author)
Subject:
Leadership and Human Resources - Miscellaneous
Category:
Bachelor Thesis , 2015 , Grade: 1,3
Price:
US$ 21.99