search
menu
Menu
Skip to content
Home
Catalog
Help
Login
Upload papers
Home
Catalog
Help
Login
Homepage
> Results for »
E-Games
«
Search in
Title
Author
Fulltext
Subject
Communications - Multimedia, Intern...
(18)
Business economics - Offline Market...
(7)
Communications - Public Relations, ...
(6)
Pedagogy - Media Pedagogy
(5)
Communications - Movies and Television
(4)
Computer Science - Commercial Infor...
(4)
Economics - Other
(4)
Communications - Media Economics, M...
(4)
Communications - Miscellaneous
(4)
Didactics - Sport, Sport Pedagogy
(4)
Film Science
(3)
Psychology - Media Psychology
(3)
Leadership and Human Resources - Mi...
(3)
Didactics - History
(3)
Social Work
(3)
Computer Science - Software
(2)
Pedagogy - Orthopaedagogy and Speci...
(2)
Business economics - General
(2)
German Studies - Linguistics
(2)
Business economics - Business Manag...
(2)
English Language and Literature Stu...
(2)
Sport - Sport Economics, Sport Mana...
(2)
Computer Science - Miscellaneous
(2)
Business economics - Supply, Produc...
(2)
Communications - Research, Studies,...
(2)
Art - Computer Art / Graphics / Art...
(2)
Computer Science - Internet, New Te...
(2)
Pedagogy - Adult Education
(2)
Sport - Sport History
(1)
Pedagogy - Theory of Science, Anthr...
(1)
Sport - Sport Sociology
(1)
Business economics - Trade and Dist...
(1)
Business economics - Investment and...
(1)
Orientalism / Sinology - Chinese / ...
(1)
German Studies - Modern German Lit...
(1)
Business economics - Miscellaneous
(1)
Philosophy - Theoretical (Realisati...
(1)
Mathematics - Applied Mathematics
(1)
Tourism - Miscellaneous
(1)
Psychology - Social Psychology
(1)
Politics - Topic: Peace and Conflic...
(1)
Cultural Studies - Miscellaneous
(1)
Sociology - Individual, Groups, Soc...
(1)
Sociology - Children and Youth
(1)
Book Science
(1)
World History - Modern History
(1)
Cultural Studies - Basics and Defin...
(1)
Didactics for the subject English -...
(1)
Communications - Journalism, Journa...
(1)
Sociology - Communication
(1)
Leadership and Human Resources - Re...
(1)
Interpreting / Translating
(1)
German Studies - Comparative Litera...
(1)
Didactics - Business economics, Eco...
(1)
Law - Civil / Private, Trade, Anti ...
(1)
Health - Nutritional Science
(1)
Pedagogy - General
(1)
Business economics - Economic Policy
(1)
Didactics - German Studies
(1)
American Studies - Literature
(1)
Communications - Theories, Models, ...
(1)
Pedagogy - Art education
(1)
Didactics for the subject English -...
(1)
Economy - Theory of Competition, Co...
(1)
Mathematics - Miscellaneous
(1)
Engineering - Industrial Engineerin...
(1)
Sociology - Social System and Socia...
(1)
Gender Studies
(1)
Literature - General
(1)
Urban and Regional Planning
(1)
Mathematics - Statistics
(1)
Law - Public Law / Miscellaneous
(1)
Communications - Intercultural Comm...
(1)
Sociology - Media, Art, Music
(1)
Business economics - Information Ma...
(1)
Art - Architecture / History of Con...
(1)
Politics - Political systems in gen...
(1)
Leadership and Human Resources - Em...
(1)
Communications - Broadcast and ente...
(1)
Pedagogy - School Pedagogics
(1)
Economics - Micro-economics
(1)
Pedagogy - Nursery Pedagogy, Early ...
(1)
German Studies - Older German Liter...
(1)
Literature - Modern Literature
(1)
Didactics - Geography
(1)
Gaming
(1)
Didactics for the subject English -...
(1)
Search all subjects...
Category of text
Thesis
(4)
University student text
(3)
Search all categories...
Price
10 - 25 USD
(1)
25 - 50 USD
(3)
Language
German
(4)
English
(1)
Search in all Languages...
Year
Any Year
since 2024
since 2023
since 2022
since 2021
since 2020
since 2019
since 2018
since 2017
since 2016
since 2015
since 2010
since 2005
since 2000
(Results for »
E-Games
« (4 results))
Sort by
Most Relevant
Newest
Most Read
Alphabetic: A-Z
Alphabetic: Z-A
Price: Low to High
Price: High to low
Serious Games. Anwendung digitaler Spiele in den Bereichen Training, Bildung und HealthCare
Author:
Markus Wilms (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Diploma Thesis, 2009
Price:
US$ 36.99
Digital Game Based Learning: Konzept zur Integration in eine universitäre Lernplattform
Author:
Philip Kaiser (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Diploma Thesis, 2012
Price:
US$ 36.99
Konzept zur Gestaltung von Lehrveranstaltungen im Hochschulbereich unter Anwendung eines Gamification-Ansatzes
Author:
Anna Tran (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Bachelor Thesis, 2014
Price:
US$ 20.99
Video Game Success in Times of Crisis. Einfluss von Gaming Produktmerkmalen auf die globalen Steam Spielerzahlen während Covid-19
Author:
Lukas Wirth (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Master's Thesis, 2021
Price:
US$ 36.99