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(Results for »
E-Games
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HyperPlay. General Game Playing mit imperfekten Informationen
Grundlagen der Game Description Language und der Monte-Carlo-Methode
Author:
Lea Kristin Gerling (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper, 2013
Price:
US$ 17.99
Entscheidungsfreiheit im Computerspiel. Traumatisierende Entscheidungssituationen in "Game of Thrones. A Telltale Game Series"
Author:
Maximilian Pössinger (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper, 2017
Price:
US$ 14.99
Der Einfluss von Game Sound auf das Flow-Erlebnis beim Computerspielen
Author:
Nora Klutzny (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper (Advanced seminar), 2017
Price:
US$ 14.99
Das Videospiel "There Is No Game: Wrong Dimension". Eine neue Perspektive auf das Scheitern?
Author:
Anonymous
Subject:
Computer Science - Games Engineering
Category:
Term Paper, 2021
Price:
US$ 14.99
Developing "Galaxy Shooter". A 2D Web-Based Game using Unity
Author:
Gurvir Singh (Author)
Subject:
Computer Science - Games Engineering
Category:
Research Paper (undergraduate), 2022
Price:
US$ 0.99
3D Android Game Development with A.I
Authors:
Vrushab Randive (Author)
Shubham Vernekar (Author)
Chandrasen Kumakar (Author)
Monika Shirbhate (Author)
Subject:
Computer Science - Games Engineering
Category:
Research Paper (undergraduate), 2015
Price:
US$ 0.99
The Resurrection of Classical Gothic Fiction and the Lovecraftian Visions in the Video Game "Bloodborne" (2015)
Author:
Leonie Quicker (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper, 2023
Price:
US$ 17.99
Timing strategies of innovations in the video game industry
Author:
Michael Beu (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper, 2013
Price:
US$ 17.99