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Results for »
Computer_Gaming
« (35 results)
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Key Narrative Strategies in Computer Games. A comparative study
Autor:in:
Angelika M. Tank (Author)
Subject:
English Language and Literature Studies - Literature
Category:
Master's Thesis , 2018 , Grade: 2,3
Price:
US$ 30.99
Dynamische Contentanpassung bei Massive Multiplayer Online Games
Autor:in:
Joachim Fohringer (Author)
,
Dr. Tobias Fritsch (Author)
Subject:
Computer Science - Technical Computer Science
Category:
Diploma Thesis , 2006 , Grade: 1,7
Price:
US$ 36.99
The Lead User Influence in Online Communities – A Gaming Community Example
Autor:in:
Dr. Tobias Fritsch (Author)
Subject:
Business economics - General
Category:
Diploma Thesis , 2007 , Grade: 1,3
Price:
US$ 31.99
IPHA - An Open Source Framework for Development of Strategy Games based on Microsoft Technology
Autor:in:
Jacob Barkai (Author)
Subject:
Computer Science - Theory
Category:
Professorial Dissertation , 2009 , Grade: 90
Price:
US$ 31.99
Entwicklung einer ortsabhängigen Spielesoftware für Pervasive Gaming
Autor:in:
B.Sc. Jan Napitupulu (Author)
Subject:
Computer Science - Applied
Category:
Bachelor Thesis , 2006 , Grade: 1,3
Price:
US$ 36.99
An Extreme Tagging System as a Game With a Purpose
Autor:in:
Dennis Hartrampf (Author)
Subject:
Computer Science - Software
Category:
Master's Thesis , 2012 , Grade: 2,3
Price:
US$ 36.99
Gaming und kommerzielle Kommunikation von Videospielen
Autor:in:
Frank Backa (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2014 , Grade: 2,0
Price:
US$ 26.99
Computerization of United States Army as an Inspiration of Modern Warfare
Autor:in:
Jakub Debowski (Author)
Subject:
Politics - Region: USA
Category:
Bachelor Thesis , 2012 , Grade: A
Price:
US$ 31.99
PR-Handbuch für Games: Einführung in die PR-Kampagnenerstellung für ein Computer- oder Videospiel
Autor:in:
Kerstin Strangfeld (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Master's Thesis , 2012 , Grade: 1,3
Price:
US$ 39.99
Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game
Autor:in:
Leon Arndt (Author)
Subject:
Computer Science - Games Engineering
Category:
Bachelor Thesis , 2020 , Grade: 1.3
Price:
US$ 39.99
Development of an Interactive Game Employing Social Learning Skills Based on the Needs of Special Children of DSWD Amor Village
Autor:in:
Roland Paulo Domingo (Author)
Subject:
Computer Science - Games Engineering
Category:
Bachelor Thesis , 2020 , Grade: 85.0
Price:
US$ 32.99
Video Game Success in Times of Crisis. Einfluss von Gaming Produktmerkmalen auf die globalen Steam Spielerzahlen während Covid-19
Autor:in:
Lukas Wirth (Author)
Subject:
Computer Science - Games Engineering
Category:
Master's Thesis , 2021 , Grade: 2,0
Price:
US$ 39.99
Einschränkungen beim Mobile Gaming auf Mobiltelefonen
Methoden und Entwicklungen zur Bewältigung der Interface-Spezifischen Limitationen auf mobilen Geräten
Autor:in:
Thomas Frommlet (Author)
,
Dr. Tobias Fritsch (Author)
Subject:
Computer Science - Applied
Category:
Diploma Thesis , 2006 , Grade: 1,3
Price:
US$ 36.99
Does pupil use of ICT increase attainment in MFL?
Autor:in:
Birte Wachtel (Author)
Subject:
Pedagogy - The Teacher, Educational Leadership
Category:
Master's Thesis , 2011 , Grade: none
Price:
US$ 31.99
Home Rehabilitation of Stroke Patients. Designing Games Using Arduino and Raspberry Pi
Autor:in:
Ali Al-Mahmood (Author)
,
Michael Opoku Agyeman (Author)
Subject:
Computer Science - Programming
Category:
Master's Thesis , 2019
Price:
US$ 45.99
Gaming und Game-Design. Perspektive, Nutzungsmotivation und Rezeptionsmodalität
Autor:in:
Daniel Zimmermann (Author)
Subject:
Computer Science - Games Engineering
Category:
Master's Thesis , 2015 , Grade: 1,0
Price:
US$ 43.99
An empirical study of efficient market hypothesis and its existence in virtual markets
Autor:in:
Jason West (Author)
Subject:
Economics - Finance
Category:
Bachelor Thesis , 2015 , Grade: 2:1 (68%)
Price:
US$ 33.99
Actor Models and Digital Natives
An Empiric Research Approach for Online Communities
Autor:in:
Dr. Tobias Fritsch (Author)
Subject:
Sociology - Media, Art, Music
Category:
Master's Thesis , 2010 , Grade: 1,0
Price:
US$ 36.99
Die Erfolgswirkung von Lizenzarten auf Computer- und Videospiele. Eine empirische Untersuchung des deutschen Games-Marktes
Autor:in:
Stefan Jäckering (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Diploma Thesis , 2011 , Grade: 1,3
Price:
US$ 36.99
Entwurf und Implementierung einer Middleware für mobile MMOGs
Autor:in:
Michael Schran (Author)
,
Dr. Tobias Fritsch (Author)
Subject:
Computer Science - Applied
Category:
Diploma Thesis , 2005 , Grade: 1,7
Price:
US$ 36.99
Wenn Computerspiele zur Sucht werden
Der Wandel von Sozialbeziehungen bei nicht-stoffgebundener Abhängigkeit
Autor:in:
Patrick Hentschke (Author)
Subject:
Social Work
Category:
Bachelor Thesis , 2009 , Grade: 1,3
Price:
US$ 33.99
Welchen Nutzen bieten Digital Twin-NFTs für die Supply Chain im E-Commerce?
Blockchain, Smart Contracts, NFTs, Digital Twins erfolgreich in der Praxis anwenden
Autor:in:
Mario Kotschner (Author)
Subject:
Computer Science - Internet, New Technologies
Category:
Master's Thesis , 2023 , Grade: 5.5
Price:
US$ 39.99
Hype in der Spieleindustrie. Eine technische, ökonomische und psychologische Untersuchung
Autor:in:
Alexander Otte (Author)
Subject:
Computer Science - General
Category:
Master's Thesis , 2017 , Grade: 2,0
Price:
US$ 36.99
Serious Games. Anwendung digitaler Spiele in den Bereichen Training, Bildung und HealthCare
Autor:in:
Markus Wilms (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Diploma Thesis , 2009 , Grade: 1,0
Price:
US$ 36.99
Wii Innovate. How Nintendo created a New Market through the Strategic Innovation Wii
Autor:in:
Jörg Ziesak (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2009 , Grade: 1,3
Price:
US$ 36.99
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