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Results for »
virtuelle_welten
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Die virtuelle Welt der Mona Lisa. Kann ein Bildungsspiel im Kunstunterricht bei Schülern das Interesse an Kunst und Kultur wecken?
Erstellung einer virtuellen Welt mithilfe von OpenSimulator über das historische Gemälde der Mona Lisa von Leonardo da Vinci
Autor:in: Anonymous
Subject:
Communications - Media and Politics, Politic Communications
Category:
Internship Report , 2014 , Grade: 1,0
Price:
US$ 17.99
Einsatzpotentiale virtueller Welten für das Marketing
Integration virtueller Welten unter Berücksichtigung ihrer medienspezifischen Eigenschaften in den Marketing-Mix
Autor:in:
Michael Neumann (Author)
Subject:
Communications - Media Economics, Media Management
Category:
Diploma Thesis , 2007 , Grade: 1,3
Price:
US$ 36.99
Theater in einer virtuellen Welt
Die Funktion des Theaters in der virtuellen Welt von Second Life
Autor:in:
Simeon Blaesi (Author)
Subject:
Theater Studies, Dance
Category:
Term Paper , 2008 , Grade: 1,0
Price:
US$ 31.99
MMORPGs als Virtuelle Welten – Immersion und Repräsentation
Autor:in:
Tim Rittmann (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Thesis (M.A.) , 2007 , Grade: 1,0
Price:
US$ 36.99
Visuelle Wahrnehmung und Virtuelle Welten
Autor:in:
Bernd Kersten, Dr. phil. nat. (Author)
Subject:
Psychology - Media Psychology
Category:
Scientific Essay , 2004 , Grade: 1
Price:
US$ 17.99
Kauftrigger für Konsumgüter in der virtuellen Welt von "Second Life"
Autor:in:
Jessica Kemper (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Bachelor Thesis , 2020 , Grade: 1,3
Price:
US$ 32.99
Virtuelle Welten im Tourismus. Kein Platz mehr für Authentizität?
Autor:in:
Robert Kindopp (Author)
Subject:
Tourism - Miscellaneous
Category:
Term Paper , 2014 , Grade: 2,0
Price:
US$ 17.99
Virtuelle Welten im Lebensalltag von Jugendlichen
Autor:in:
Jenny Kuprin (Author)
Subject:
Social Work
Category:
Bachelor Thesis , 2014 , Grade: 1,7
Price:
US$ 15.99
Virtuelle Welten als Werkzeug der virtuellen Kundenintegration in frühen Phasen der Neuproduktentwicklung
Autor:in:
Xin Yu (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Bachelor Thesis , 2010 , Grade: 1,7
Price:
US$ 20.99
Frauen und menschliche Avatare in der virtuellen Welt. Neue Möglichkeiten für die Geschlechtervielfalt
Autor:in:
Veronika G. Sonntag (Author)
Subject:
Gender Studies
Category:
Essay , 2006
Price:
US$ 6.99
Mikrotransaktionen in Onlinespielen. Wie "Free-to-Play"-Spiele in der virtuellen Welt reales Geld einnehmen
Autor:in:
Ramona Samson (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Textbook , 2016
Price:
US$ 20.99
Taktile Wahrnehmung als Kommunikationsmittel zwischen virtuellen Welten und realem Körper
Autor:in:
Nora Klutzny (Author)
Subject:
Communications - Technical Communication
Category:
Term Paper , 2016 , Grade: 1,0
Price:
US$ 14.99
Geistiges Eigentum in der virtuellen Welt. Rechtliche und rechtsphilosophische Dimension virtueller Identitäten und Güter
Autor:in:
Lisa Kastl (Author)
Subject:
Ethics
Category:
Term Paper , 2011 , Grade: 2,0
Price:
US$ 14.99
Lässt sich die Struktur des kindlichen Rollenspiels mit der virtueller Welten des (Online-) Rollenspiels vergleichen?
Autor:in:
Fabienne Mies (Author)
Subject:
Sociology - Media, Art, Music
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,0
Price:
US$ 14.99
Projektbericht: Einfluss der virtuellen Welten von Computer-Rollenspielen auf die Identität des Menschen
Ob und inwiefern haben virtuelle Welten von Computer-Rollenspielen Einfluss auf die Identität eines Menschen?
Autor:in:
M. Ed. Christoph Staufenbiel (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Project Report , 2011 , Grade: 1,0
Price:
US$ 16.99
Virtuelle Güter: Instrumente und Anreize zum Kauf
Autor:in:
Janina Welter (Author)
Subject:
Communications - Media Economics, Media Management
Category:
Bachelor Thesis , 2011 , Grade: 1,5
Price:
US$ 36.99
Leben im Netz - Philosophie und Realität
Die virtuelle Identität und ihr Bezug zum realen Ich im Konsens der virtuellen Welten
Autor:in:
Simone Lackerbauer (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2008 , Grade: 1,0
Price:
US$ 36.99
Kann man in einer virtuellen Welt ein gutes Leben führen? Robert Nozicks Erfahrungsmaschine und David Chalmers Replik
Autor:in:
Dilara Öztürk (Author)
Subject:
Philosophy - Philosophy of the present
Category:
Term Paper (Advanced seminar) , 2022 , Grade: 1,7
Price:
US$ 13.99
Warum benützen Menschen virtuelle Welten als Kommunikationsplattformen?
Ein Studienvergleich
Autor:in:
Marco Cermusoni (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Seminar Paper , 2009 , Grade: 4.75 (CH)
Price:
US$ 16.99
Spielen in virtuellen Welten - Am Beispiel von World of Warcraft
Autor:in:
Julian Wenzel (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2007 , Grade: 1,7
Price:
US$ 17.99
Didaktisches Potential der virtuellen Welt "Second Life" zur Vermittlung rhetorischer Lerninhalte. Vor- und Nachteile der eLearning-Plattform
Autor:in:
Peter Oliver Greza (Author)
Subject:
Didactics for the subject German - Pedagogy, Linguistics
Category:
Term Paper , 2012 , Grade: 1,7
Price:
US$ 15.99
Potenziale von virtuellen Welten für die Tourismusbranche
Eine beispielgestützte kritische Analyse
Autor:in:
Diplom-Kaufmann Martin Franger (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Diploma Thesis , 2008 , Grade: 2,0
Price:
US$ 31.99
Second Life und Marketing in der virtuellen Welt
Autor:in:
Simon Borghardt (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Diploma Thesis , 2007 , Grade: 2,0
Price:
US$ 36.99
Risikosport in der realen und virtuellen Welt?
Eine qualitative Studie zur Umsetzung sportlicher Risikosituationen in Bildschirmspielen am Beispiel Snowboarden.
Autor:in:
Charlotte von Rantzau (Author)
Subject:
Sport - Media and Communication
Category:
Master's Thesis , 2012 , Grade: 1,0
Price:
US$ 41.99
Gewalt in Computerspielen - Über den Zusammenhang zwischen virtueller Welt und realer Gewalt
Autor:in:
Lars Okkenga (Author)
Subject:
Sociology - Media, Art, Music
Category:
Diploma Thesis , 2007 , Grade: 1,0
Price:
US$ 0.99
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