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Results for »
Gaming
« (142 results)
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Gegenüberstellung von Gaming-Technologien – Cloud-Gaming und Klassisches Gaming
Autor:in:
Semi Burshille (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2022 , Grade: 1,7
Price:
US$ 17.99
Internet Gaming Disorder bei Kindern und Jugendlichen. Review zur Wirksamkeit aktueller Interventionen
Autor:in:
Daniel Rathmann (Author)
Subject:
Health - Children and adolescents
Category:
Term Paper , 2022 , Grade: 1,0
Price:
US$ 17.99
Markenkommunikation auf Twitch. Glaubwürdigkeit im Bereich Gaming
Autor:in:
Benjamin Wieck (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2022 , Grade: 1,7
Price:
US$ 36.99
Geschlechtertrennung im eSport
Geschlechtsspezifische Eignung zum kompetitiven Spielen von teambasierten Videospielen
Autor:in:
Jana Möglich (Author)
Subject:
Sociology - Relationships and Family
Category:
Master's Thesis , 2018 , Grade: 2,3
Price:
US$ 36.99
Kognitive Eigenschaften von Experten. Ein Blick auf die Expertiseforschung in Sport, Gaming und Sprache
Autor:in:
Simon Ellinger (Author)
Subject:
Speech Science / Linguistics
Category:
Research Paper (postgraduate) , 2021 , Grade: 1,0
Price:
US$ 17.99
Gaming Controls. Trends und Entwicklungen
Autor:in:
Robert Scharbach (Author)
Subject:
Business economics - Miscellaneous
Category:
Seminar Paper , 2019 , Grade: 2,0
Price:
US$ 18.99
Sprachgebrauch in der Gamingszene. Eine Analyse der Sondersprache am Beispiel des MOBA "League of Legends“
Autor:in:
Christina Lindemann (Author)
Subject:
German Studies - Linguistics
Category:
Bachelor Thesis , 2016 , Grade: 1,8
Price:
US$ 17.99
Methodenbericht zum Fragebogen über Online-Gaming und dessen Einfluss auf Art und Anzahl sozialer Kontakte
Autor:in:
Marco Hauptmann (Author)
,
Niklas Herget (Author)
,
Stephan Neureiter (Author)
Subject:
Sociology - Communication
Category:
Term Paper , 2016 , Grade: 1,3
Price:
US$ 17.99
Spielen in der Cloud. Anbieter und Funktionsweise von Cloud Gaming Diensten
Autor:in:
Thomas Lipfert (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2014 , Grade: 1,3
Price:
US$ 14.99
Muster und Inszenierung von eSport-Events
Eine Analyse
Autor:in:
Paul Knieß (Author)
Subject:
Sport - Sport Economics, Sport Management
Category:
Bachelor Thesis , 2020
Price:
US$ 15.99
Abhängigkeiten der Kunden von Cloud-basierten Share-Economy-Geschäftsmodellen
Warum "Everything Online" den Konsumenten in die ökonomische Abhängigkeit von monopolistischen Anbietern treibt
Autor:in:
Alexander Scharff (Author)
Subject:
Computer Sciences - Industry 4.0
Category:
Term Paper , 2018 , Grade: 1,7
Price:
US$ 17.99
No Girls Allowed. Die Konstruktion von Videospielen als männliche Sphäre und die Exklusion und Marginalisierung von Gamerinnen
Autor:in:
Sian Birkner (Author)
Subject:
Sociology - Relationships and Family
Category:
Bachelor Thesis , 2016 , Grade: 1,3
Price:
US$ 31.99
Gaming und kommerzielle Kommunikation von Videospielen
Autor:in:
Frank Backa (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2014 , Grade: 2,0
Price:
US$ 26.99
Krisenkommunikation von Unternehmen unter den Bedingungen von Social-Media-Plattformen
-
New
Autor:in:
Artur Barabas (Author)
Subject:
German Studies - Linguistics
Category:
Master's Thesis , 2024 , Grade: 2,5
Price:
US$ 40.99
Bildungsprozesse im analogen und digitalen Kinderspiel. Die Bedeutung des Kinderspiels aus pädagogischer Sicht mit Hinblick zur Psychoanalyse
Autor:in:
Michaela Hochmuth (Author)
Subject:
Pedagogy - Nursery Pedagogy, Early Childhood Education
Category:
Bachelor Thesis , 2022 , Grade: 1,0
Price:
US$ 31.99
Wie eSport die Soziale Arbeit bereichern kann. Möglichkeiten eines neuen Arbeitsumfelds für junge Sozialarbeiter
Autor:in:
Desire Torchalla (Author)
Subject:
Social Work
Category:
Textbook , 2020
Price:
US$ 10.99
Gamingmanipulation. Wie jugendfreie Videospiele psychologische Glücksspielmechanismen implementieren
Einfluss auf das Konsumverhalten von Kindern und Jugendlichen
Autor:in:
Fabian Holst (Author)
Subject:
Psychology - Miscellaneous
Category:
Term Paper , 2019 , Grade: 1,0
Price:
US$ 17.99
Die Wiederbelebung von totgeglaubten Medien. Retrogaming am Beispiel Snake
Dead Media Studies
Autor:in:
Jana Ahke (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Case Study , 2015 , Grade: 1,7
Price:
US$ 14.99
Developing "Galaxy Shooter". A 2D Web-Based Game using Unity
Autor:in:
Gurvir Singh (Author)
Subject:
Computer Science - Games Engineering
Category:
Research Paper (undergraduate) , 2022
Price:
US$ 0.99
The Stigma Game. Gaming between Subculture and the Olympics
Autor:in:
Maximilian Heining (Author)
Subject:
Gaming
Category:
Term Paper (Advanced seminar) , 2020 , Grade: 1
Price:
US$ 0.99
Digitale Partizipation. Zwischen Modding-Kultur, virtuellem Eigentum und sozialen Medien
Autor:in:
Lena Kurt (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2018 , Grade: 1,5
Price:
US$ 15.99
Welchen Nutzen bieten Digital Twin-NFTs für die Supply Chain im E-Commerce?
Blockchain, Smart Contracts, NFTs, Digital Twins erfolgreich in der Praxis anwenden
Autor:in:
Mario Kotschner (Author)
Subject:
Computer Science - Internet, New Technologies
Category:
Master's Thesis , 2023 , Grade: 5.5
Price:
US$ 39.99
Life, Death, and "Passage" in between
A Game Analysis of the Game "Passage"
Autor:in: Anonymous
Subject:
Gaming
Category:
Essay , 2022 , Grade: 0.84
Price:
US$ 6.99
How does Katie's point of view affect playing "Gone Home"?
A game analysis of the game "Gone Home"
Autor:in: Anonymous
Subject:
Gaming
Category:
Essay , 2022 , Grade: 0.80
Price:
US$ 6.99
Simracing in Deutschland. Eine qualitative Untersuchung zur Zukunftsfähigkeit eines Automobilclubs in der Sparte Motorsport
Autor:in:
Carsten Gieseler (Author)
Subject:
Sport - Sport Economics, Sport Management
Category:
Bachelor Thesis , 2022 , Grade: 1,3
Price:
US$ 41.99
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