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Results for »
games“
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Vom Brettspiel zum Mobile Game
Erfolgsfaktoren für die Konzeption eines Mobile Games
Autor:in:
M.A. Isabell Kram (Author)
Subject:
Sport - Sport Economics, Sport Management
Category:
Master's Thesis , 2012 , Grade: 1
Price:
US$ 41.99
Framing Games. E-Sport im Spannungsfeld von PR und Journalismus
Eine Untersuchung am Beispiel der World Cyber Games 2008
Autor:in:
Master of Arts Jan Horak (Author)
Subject:
Communications - Journalism, Journalism Professions
Category:
Master's Thesis , 2013 , Grade: 2,1
Price:
US$ 16.99
Programmierung Game of Life
Game of Life mit Delphi 5.0
Autor:in: Anonymous
Subject:
Computer Science - Programming
Category:
Seminar Paper , 2007 , Grade: 1,3
Price:
US$ 15.99
Alternate Reality Games
Nutzung und Einsatzmöglichkeiten der internetbasierten Kommunikationskanäle, die Fallbeispiele Facebook und Twitter sowie die Konzeption eines Prototyps eines Alternate Reality Games
Autor:in:
Markus Wellmann (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2011 , Grade: 1,0
Price:
US$ 40.99
Location-based Mobile Games
State of the art and future challenges for developing location-based games for mobile devices
Autor:in:
L. A. Lehmann (Author)
Subject:
Computer Science - Internet, New Technologies
Category:
Term Paper (Advanced seminar) , 2012 , Grade: 1.3
Price:
US$ 16.99
Benefits of Using Improv Games for Teaching EFL Classes
Improvisation game techniques in comparison to classical teaching methodologies. An example of a game for all stages of EFL learners
Autor:in:
Sina Laura Rautmann (Author)
Subject:
Didactics for the subject English - Pedagogy, Literature Studies
Category:
Term Paper (Advanced seminar) , 2014 , Grade: 1,3
Price:
US$ 14.99
Virtual Balls: Interactive Games for Theatre Audiences
Motion Detection as User Interface for Games
Autor:in:
Dipl.-Ing. Jana Sieber (Author)
Subject:
Computer Science - Programming
Category:
Bachelor Thesis , 2006 , Grade: 1,3
Price:
US$ 0.99
Fighting Fake News in the EFL-classroom through "The Bad News Game". Potential and Challenges
To what extent is "The Bad News Game" suitable for raising students’ awareness for fake news and disinformation on the Internet?
Autor:in: Anonymous
Subject:
Didactics for the subject English - Miscellaneous
Category:
Lesson Plan , 2022 , Grade: 11
Price:
US$ 15.99
Olympic Tourism and the Beijing Olympic Summer Games 2008
An analysis of crucial factors influencing the development of tourist packages for the Olympic Games from a tour operator’s perspective
Autor:in:
Juliane Banner (Author)
Subject:
Tourism - Miscellaneous
Category:
Bachelor Thesis , 2007 , Grade: 1,3
Price:
US$ 61.99
Putnam Two-level games
Application of the two-level game approach by Robert Putnam to a recent negotiation case
Autor:in:
Natalie Züfle (Author)
Subject:
Politics - General and Theories of International Politics
Category:
Term Paper , 2009 , Grade: 1,2
Price:
US$ 6.99
HyperPlay. General Game Playing mit imperfekten Informationen
Grundlagen der Game Description Language und der Monte-Carlo-Methode
Autor:in:
Lea Kristin Gerling (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper , 2013 , Grade: 1,0
Price:
US$ 17.99
Video Games For The Elderly
How can video games be made more appealing to the elderly?
Autor:in:
Christian Dordel (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Seminar Paper , 2023 , Grade: 1,3
Price:
US$ 17.99
Commercial Off-The-Shelf Games im Schulunterricht. Lernen und Förderung von Kompetenzen mit Unterhaltungsspielen
Autor:in:
Sabrina Hegenberg (Author)
Subject:
Pedagogy - School Pedagogics
Category:
Bachelor Thesis , 2022 , Grade: 1,5
Price:
US$ 36.99
Das erlösorientierte Design von Freemium-Online-Games. Eine empirische Untersuchung von Preis- und Produktfaktoren
Autor:in:
Nina Unger (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2020 , Grade: 1,0
Price:
US$ 36.99
Wie "Game of Thrones - A Telltale Game Series" sich nahtlos in die Welt der TV-Serie einfügt
Lineare und non-lineare Bildwelten. Filme sehen und Computerspiele navigieren
Autor:in:
Marie Krist (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2016 , Grade: 1,7
Price:
US$ 6.99
Game-based learning im Bilingualen Geschichtsunterricht mit dem serious game "Against all Odds"
Eine Fallstudie in der 10. Klasse Gymnasium
Autor:in:
Thomas Schulze (Author)
Subject:
Didactics for the subject English - Pedagogy, Literature Studies
Category:
Master's Thesis , 2018 , Grade: 1,6
Price:
US$ 41.99
Games als Werbeträger. Potentiale und Risiken aus Unternehmenssicht
Autor:in:
Tim Endter (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2015 , Grade: 2,0
Price:
US$ 31.99
In-Game Advertising. Funktion und Einsatz als Marketinginstrument
Autor:in:
Dennis Schindeldecker (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Seminar Paper , 2014 , Grade: 1,3
Price:
US$ 17.99
Serious Games und Digital Game Based Learning. Spielebasierte E-Learning Trends der Zukunft
Autor:in:
Gerhard Doujak (Author)
Subject:
Pedagogy - School Pedagogics
Category:
Scientific Essay , 2015
Price:
US$ 17.99
Serious Games als Möglichkeit der Wissensvermittlung in der Erwachsenenbildung
Welche Fähigkeiten und Wissen können sie vermitteln?
Autor:in:
Vanessa Reich (Author)
Subject:
Pedagogy - Pedagogic Psychology
Category:
Term Paper , 2022 , Grade: 1,0
Price:
US$ 14.99
Entscheidungsfreiheit im Computerspiel. Traumatisierende Entscheidungssituationen in "Game of Thrones. A Telltale Game Series"
Autor:in:
Maximilian Pössinger (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper , 2017 , Grade: 1,0
Price:
US$ 14.99
Music & Emotion. The Role of Music in Video-Games
Autor:in:
Norman Legies (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Examination Thesis , 2015
Price:
US$ 30.99
Serious Games. Zur Akzeptanz von Lernspielen bei angehenden Lehrerinnen und Lehrern
Autor:in:
Martin Müllner (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Master's Thesis , 2015 , Grade: 1,0
Price:
US$ 36.99
Wie Marken von der Game-Industrie lernen und profitieren können. Eine Analyse der psychologischen Erfolgsfaktoren von Advergames im Mobile Marketing
Autor:in:
Nancy Bernhardt (Author)
Subject:
Communications - Miscellaneous
Category:
Bachelor Thesis , 2014 , Grade: 1,3
Price:
US$ 40.99
Die Wirkung von In-Game Advertising auf die Zielgruppe
Autor:in:
Felix Dlugosch (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Term Paper , 2012 , Grade: 2,0
Price:
US$ 17.99
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