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Academic texts about gamification
88 publications
Page 1 of 4
"Level Up!" Gamification als Instrument zur Kundenbindung im Zeitalter der Spielemechanismen
Autor:in:
Bachelor of Arts Andreas Ries (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Seminar Paper , 2012 26 Pages , Grade: 1,3
Catalog Number:
214199
Price:
US$ 17.99
Analyse und Optimierung von Ideation-Prozessen
Autor:in:
Felix Görg (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Master's Thesis , 2020 190 Pages , Grade: 1,1
Catalog Number:
931869
Price:
US$ 46.99
Analyse, Konzeption und Visualisierung von Inhalten einer MINT-App. Wie kann das Interesse für MINT-Themen bei Schülerinnen gefördert werden?
Autor:in:
Ramona Samson (Author)
Subject:
Computer Science - Internet, New Technologies
Category:
Master's Thesis , 2019 87 Pages , Grade: 1,7
Catalog Number:
539234
Price:
US$ 28.99
Anwendung und Methoden der Gamification zur Erhöhung der Arbeitszufriedenheit bei monotoner Arbeit
Autor:in:
Moritz Carbon (Author)
Subject:
Ergonomics
Category:
Bachelor Thesis , 2014 61 Pages
Catalog Number:
306282
Price:
US$ 0.99
Über das Verhältnis von Csíkszentmihályis Flow-Konzept zu den Spieltheorien von Schiller und Caillois und zum Gamification-Diskurs
Autor:in:
Sandra Mühlbach (Author)
Subject:
Pedagogy - Miscellaneous Topics
Category:
Term Paper , 2016 15 Pages , Grade: 1,0
Catalog Number:
447236
Price:
US$ 16.99
Arbeit als Spiel. Über die Ästhetisierung monotoner Erwerbsarbeit
Autor:in:
René Basse (Author)
Subject:
Cultural Studies - Miscellaneous
Category:
Term Paper , 2015 23 Pages , Grade: 1,0
Catalog Number:
306038
Price:
US$ 18.99
Auditive Immersion in den Resident Evil-Spielen. Analyse und Vergleich zeitlich differenter Teile anhand der ALI-Methode nach Van Elferen
Autor:in:
Jessica Grote (Author)
Subject:
Communications - Miscellaneous
Category:
Term Paper , 2018 29 Pages , Grade: 1,3
Catalog Number:
420467
Price:
US$ 18.99
Auswirkungen des demografischen Wandels auf zukünftige Rekrutierungsmöglichkeiten
Autor:in:
Stefan Dirks (Author)
Subject:
Leadership and Human Resources - Miscellaneous
Category:
Research Paper (undergraduate) , 2017 20 Pages , Grade: 1,3
Catalog Number:
358664
Price:
US$ 17.99
Auswirkungen von Gamification auf die Arbeit im Homeoffice
Autor:in:
Anonym (Author)
Subject:
Leadership and Human Resources - Employee Motivation, Employee Satisfaction
Category:
Term Paper , 2021 15 Pages , Grade: 1,3
Catalog Number:
1245583
Price:
US$ 16.99
Avatar-basierte Gamification. Erfolgsfaktoren, Modellentwicklung und Anwendung an der Second Screen-App Spect8
Autor:in:
Sebastian Braun (Author)
Subject:
Communications - Media Economics, Media Management
Category:
Bachelor Thesis , 2019 109 Pages , Grade: 1,3
Catalog Number:
470937
Price:
US$ 42.99
Der Einsatz von Online Games als Self-Assessment im Recruiting
Autor:in:
David Sonnberger (Author)
Subject:
Leadership and Human Resources - Recruiting
Category:
Master's Thesis , 2015 104 Pages , Grade: Sehr Gut
Catalog Number:
308104
Price:
US$ 42.99
Der potentielle Einsatz von Gamification im Unternehmen. Experiment zur Mitarbeitermotivation in einer Spielsituation
Autor:in:
Anonym (Author)
Subject:
Business economics - Business Management, Corporate Governance
Category:
Term Paper , 2016 36 Pages , Grade: 1,7
Catalog Number:
340872
Price:
US$ 19.99
Designing incentives in innovations processes. Gamification as an approach for creating an incentive system for the early stage of the innovation process
Autor:in:
Lukas Weniger (Author)
Subject:
Business economics - Business Management, Corporate Governance
Category:
Master's Thesis , 2019 71 Pages , Grade: 1,7
Catalog Number:
535508
Price:
US$ 34.99
Die Auswirkung von Gamification auf die Performance von SCRUM-Teams im Praxisbeispiel
Autor:in:
Sebastian Storch (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Term Paper , 2014 21 Pages , Grade: 1,0
Catalog Number:
309334
Price:
US$ 16.99
Die Bedeutung von Gamification für den HR-Bereich
Autor:in:
Lena Burkart (Author)
Subject:
Leadership and Human Resources - Recruiting
Category:
Term Paper , 2019 17 Pages , Grade: 1,0
Catalog Number:
1153660
Price:
US$ 16.99
Die Gamification des Liebesmarktes durch Datingapps
Autor:in:
Maleen Junge (Author)
Subject:
Cultural Studies - Basics and Definitions
Category:
Term Paper , 2016 17 Pages , Grade: 2,0
Catalog Number:
454235
Price:
US$ 16.99
Digital Learning and Gamification. The Usage of Duolingo for Students
Autor:in:
Ben Joy Muin (Author)
Subject:
Pedagogy - School Pedagogics
Category:
Term Paper , 2021 13 Pages , Grade: 1,7
Catalog Number:
1146405
Price:
US$ 16.99
Digital Nudging. Begriff, Prinzip, Potential, Kritik
Autor:in:
Rainer Krottenthaler (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Master's Thesis , 2022 168 Pages , Grade: 1,0
Catalog Number:
1244720
Price:
US$ 46.99
Digitale Geschäftsmodelle und Strategien am Beispiel einer Konzeptidee eines Onlineshops
Autor:in:
Anonym (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Project Report , 2023 28 Pages , Grade: 1,2
Catalog Number:
1379999
Price:
US$ 18.99
Einsatz spieltypischer Elemente in Online-Assessment-Centern
Autor:in:
Miriam Schifferdecker (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Master's Thesis , 2013 101 Pages , Grade: 1,0
Catalog Number:
265655
Price:
US$ 42.99
Einsatz von analogen und digitalen Gamification-Konzepten zur Motivation der Nutzer von Ideenplattformen
Autor:in:
Imra Alev (Author)
Subject:
Computer Science - Applied
Category:
Bachelor Thesis , 2021 85 Pages , Grade: 3,0
Catalog Number:
1500682
Price:
US$ 42.99
Enhancement. Das Phänomen der Quantified-Self-Bewegung
Autor:in:
Jana Mai (Author)
Subject:
Philosophy - Practical (Ethics, Aesthetics, Culture, Nature, Right, ...)
Category:
Term Paper , 2015 17 Pages , Grade: 1,7
Catalog Number:
358460
Price:
US$ 16.99
Enhancing User Experience in Dating Apps through Gamification
Autor:in:
Dominik Schatilow (Author)
Subject:
Computer Science - Applied
Category:
Bachelor Thesis , 2023 55 Pages , Grade: 2,0
Catalog Number:
1445477
Price:
US$ 21.99
Erfolgsgeheimnis des Massenphänomens Pokémon Go
Autor:in:
Ann-Kristin Mehnert (Author)
Subject:
Communications - Research, Studies, Enquiries
Category:
Term Paper , 2017 28 Pages , Grade: 2,3
Catalog Number:
366336
Price:
US$ 18.99
Games als Werbeträger. Potentiale und Risiken aus Unternehmenssicht
Autor:in:
Tim Endter (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2015 71 Pages , Grade: 2,0
Catalog Number:
381993
Price:
US$ 34.99
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